Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1007/978-3-031-60695-3_8guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
Article

Utilizing Party Game Strategies for Language Acquisition: A Novel Approach to Language Learning

Published: 29 June 2024 Publication History

Abstract

This study explores the innovative application of party game strategies in language learning, presenting a novel approach to language acquisition. Party games, known for their interactive and engaging nature, are increasingly recognized in the gaming market. We investigate the integration of these elements into language education, aiming to enhance learning experiences and outcomes. Our research employs the classic SILL model of language learning strategies, combined with game design theories like the social context characteristics model and MDA theory. We developed a multiplayer party game-based language learning (MPGBLL) framework and created “GetBack2Work,” an online party game for adolescent language education. The study assesses the effectiveness of MPGBLL compared to traditional language learning methods and existing language education platforms through knowledge tests and semi-structured interviews. Our findings demonstrate the potential of party games in language education, offering an engaging, interactive, and effective learning alternative.

References

[1]
Oxford, R.L.: Language Learning Strategies: What Every Teacher Should Know (1990)
[2]
Emmerich, K., Masuch, M.: The impact of game patterns on player experience and social interaction in co-located multiplayer games. In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 411–422 (2017)
[3]
Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Proceedings of the AAAI Workshop on Challenges in Game AI, vol. 4, no. 1, p. 1722 (2004)
[4]
Stager G Seymour papert-father of educational computing Nature 2016 537 7620 308
[5]
Diamond, A.: Want to optimize executive functions and academic outcomes? Simple, just nourish the human spirit. In: Minnesota Symposia on Child Psychology: Developing cognitive control processes: Mechanisms, implications, and interventions. Hoboken, NJ, USA: John Wiley & Sons, Inc., vol. 37, pp. 203–230 (2013).
[6]
Betzel RF, Satterthwaite TD, Gold JI, et al. Positive affect, surprise, and fatigue are correlates of network flexibility Sci. Rep. 2017 7 1 520
[7]
Piaget, J.: Play, Dreams and Imitation in Childhood. Routledge (2013)
[8]
Ansteeg LW Incidental lexicon acquisition through playful interaction Int. J. Emerg. Technol. Learn. 2015 10 1 4
[9]
Hays, R.T.: Effectiveness of Instructional Games: A Literature Review and Discussion (2005)
[10]
Gee JP What video games have to teach us about learning and literacy Comput. Entertain. 2003 1 1 1-4
[11]
Dalton G and Devitt A Irish in a 3D world: engaging primary school children Lang. Learn. Technol. 2016 20 1 21-33
[12]
Cornillie F, Clarebout G, and Desmet P Between learning and playing? Exploring learners’ perceptions of corrective feedback in an immersive game for English pragmatics ReCALL 2012 24 3 257-278
[13]
Reinders H and Wattana S Can I say something? The effects of digital game play on willingness to communicate Lang. Learn. Technol. 2014 18 2 101-123
[14]
Palaiogiannis A Using video games to foster strategy development and learner autonomy within a secondary school context Res. Pap. Lang. Teach. Learn. 2014 5 1 259-277
[15]
Hwang GJ, Hsu TC, Lai CL, and Hsueh CJ Interaction of problem-based gaming and learning anxiety in language students’ English listening performance and progressive behavioral patterns Comput. Educ. 2017 106 26-42
[16]
Fan S, Zou D, Haoran Xie F, and Wang L A comparative review of mobile and non-mobile games for language learning SAGE Open 2021 11 4 215824402110672
[17]
Inkpen, K., Booth, K.S., Klawe, M., et al.: Playing together beats playing apart, especially for girls. In: The First International Conference on Computer Support for Collaborative Learning, CSCL 1995, Bloomington, IN, USA (1995)
[18]
Mandryk RL, Inkpen KM, and Calvert TW Using psychophysiological techniques to measure user experience with entertainment technologies Behav Inf. Technol. 2006 25 2 141-158
[19]
Ravaja N, Saari T, Turpeinen M, et al. Spatial presence and emotions during video game playing: does it matter with whom you play? Teleoperators Virtual Environ. 2006 15 4 381-392
[20]
Harris, J., Hancock, M.: To asymmetry and beyond! Improving social connectedness by increasing designed interdependence in cooperative play. In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1–12 (2019).
[21]
Anzanello MJ and Fogliatto FS Learning curve models and applications: literature review and research directions Int. J. Ind. Ergon. 2011 41 5 573-583
[22]
Smolen P, Zhang Y, and Byrne JH The right time to learn: mechanisms and optimization of spaced learning Nat. Rev. Neurosci. 2016 17 2 77-88
[23]
Griffiths C Patterns of language learning strategy use System 2003 31 3 367-383
[24]
Hsiao TY and Oxford RL Comparing theories of language learning strategies: a confirmatory factor analysis Mod. Lang. J. 2002 86 3 368-383
[25]
Oxford R and Nyikos M Variables affecting choice of language learning strategies by university students Mod. Lang. J. 1989 73 3 291-300
[26]
Strauss, A., Corbin, J.: Basics of Qualitative Research. Sage (1990)

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Guide Proceedings
HCI in Games: 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II
Jun 2024
312 pages
ISBN:978-3-031-60694-6
DOI:10.1007/978-3-031-60695-3

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 29 June 2024

Author Tags

  1. Computer games
  2. Online games
  3. Education games
  4. Multiplayer games
  5. MMORPGs
  6. Party games

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 0
    Total Downloads
  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 22 Nov 2024

Other Metrics

Citations

View Options

View options

Login options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media