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Adaptive Illumination Sampling for Direct Volume Rendering

Published: 20 October 2020 Publication History

Abstract

Direct volume rendering is used to visualize data from sources such as tomographic imaging devices. The perception of certain structures depends very much on visual cues such as lighting and shadowing. According illumination techniques have been proposed for both surface rendering and volume rendering. However, in the case of direct volume rendering, some form of precomputation is typically required for real-time rendering. This however limits the application of the visualization. In this work we present adaptive volumetric illumination sampling, a ray-casting-based direct volume rendering method that strongly reduces the amount of necessary illumination computations without introducing any noise. By combining it with voxel cone tracing, realistic lighting including ambient occlusion and image-based lighting is facilitated in real-time. The method only requires minimal precomputation and allows for interactive transfer function updates and clipping of the visualized data.

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Cited By

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  • (2024)A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination SamplingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.335392630:12(7571-7578)Online publication date: 1-Dec-2024
  • (2023)Versatile Immersive Virtual and Augmented Tangible OR – Using VR, AR and Tangibles to Support Surgical PracticeExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583895(1-5)Online publication date: 19-Apr-2023

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Information

Published In

cover image Guide Proceedings
Advances in Computer Graphics: 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings
Oct 2020
561 pages
ISBN:978-3-030-61863-6
DOI:10.1007/978-3-030-61864-3

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 20 October 2020

Author Tags

  1. Direct volume rendering
  2. Ray casting
  3. Realistic lighting
  4. Ambient occlusion
  5. Voxel cone tracing
  6. Augmented reality

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View all
  • (2024)A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination SamplingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.335392630:12(7571-7578)Online publication date: 1-Dec-2024
  • (2023)Versatile Immersive Virtual and Augmented Tangible OR – Using VR, AR and Tangibles to Support Surgical PracticeExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583895(1-5)Online publication date: 19-Apr-2023

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