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Introducing EVG: an emotion evoking game

Published: 21 August 2006 Publication History

Abstract

A dungeon role playing game intended to induce emotions such as boredom, surprise, joy, anger and disappointment is introduced. From the preliminary study, facial expressions indicating boredom and anger were observed. Individual differences were found on appraisal and facial expression of surprise, joy and disappointment.

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Cited By

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  • (2022)Through Troubled Waters: A Narrative Game for Anger RegulationEntertainment Computing – ICEC 202210.1007/978-3-031-20212-4_15(185-199)Online publication date: 1-Nov-2022
  • (2018)Affect-based early prediction of player mental demand and engagement for educational gamesProceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment10.5555/3505378.3505413(243-249)Online publication date: 13-Nov-2018
  • (2015)Comparing Game Input ModalitiesRevised Selected Papers of the 4th International Conference on Games and Learning Alliance - Volume 959910.1007/978-3-319-40216-1_23(218-227)Online publication date: 9-Dec-2015
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Information & Contributors

Information

Published In

cover image ACM Other conferences
IVA'06: Proceedings of the 6th international conference on Intelligent Virtual Agents
August 2006
470 pages
ISBN:3540375937
  • Editors:
  • Jonathan Gratch,
  • Michael Young,
  • Ruth Aylett,
  • Daniel Ballin,
  • Patrick Olivier

Sponsors

  • Boston Dynamics, Inc.: Boston Dynamics, Inc.
  • Soar Technology, Inc.: Soar Technology, Inc.
  • The HUMAINE Network: The HUMAINE Network
  • Electronic Arts
  • University of Southern California

In-Cooperation

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 21 August 2006

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Author Tags

  1. emotion
  2. facial expression
  3. game

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Overall Acceptance Rate 53 of 196 submissions, 27%

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Cited By

View all
  • (2022)Through Troubled Waters: A Narrative Game for Anger RegulationEntertainment Computing – ICEC 202210.1007/978-3-031-20212-4_15(185-199)Online publication date: 1-Nov-2022
  • (2018)Affect-based early prediction of player mental demand and engagement for educational gamesProceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment10.5555/3505378.3505413(243-249)Online publication date: 13-Nov-2018
  • (2015)Comparing Game Input ModalitiesRevised Selected Papers of the 4th International Conference on Games and Learning Alliance - Volume 959910.1007/978-3-319-40216-1_23(218-227)Online publication date: 9-Dec-2015
  • (2013)Competitive affective gamingProceedings of the 21st ACM international conference on Multimedia10.1145/2502081.2502115(83-92)Online publication date: 21-Oct-2013
  • (2013)Player-Specific Conflict Handling OntologyGames and Learning Alliance10.1007/978-3-319-12157-4_24(304-315)Online publication date: 23-Oct-2013
  • (2008)Individual differences in expressive responseProceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 310.5555/1402821.1402853(1289-1292)Online publication date: 12-May-2008

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