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Patient-Tailored Augmented Reality Games for Assessing Upper Extremity Motor Impairments in Parkinson’s Disease and Stroke

Published: 30 October 2018 Publication History

Abstract

In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific, subjectively scored and low-resolution rating scales that often do not consider the variations in tasks and environment that are essential aspects of daily life. Augmented reality (AR) systems with contactless tracking of the hand and upper body offer opportunities for objective quantification of motor (dys)function in a challenging, engaging and patient-tailored environment. In this study, we explore the potential of AR for evaluating 1) speed and goal-directedness of movements within the individually determined interaction space, 2) adaptation of hand opening to objects of different sizes, and 3) obstacle avoidance in healthy individuals (N = 10) and two highly prevalent neurological conditions (N = 10 patients with Parkinson’s Disease and N = 10 stroke patients). We successfully implemented three AR games to evaluate these key aspects of motor function. As expected, PD patients moved slower than controls and needed more time for task completion. No differences were observed between stroke patients and controls, perhaps because motor impairments in this patient group were relatively mild. Importantly, usability of our AR system was good and considerably improved compared to our previous study due to more natural and patient-tailored interaction. Although our findings testify to the potential of AR for assessing motor impairments in patients with neurological conditions and provide starting points for further improvement, there are still many steps to be taken towards application in clinical practice.

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  • (2023)Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant handsVirtual Reality10.1007/s10055-023-00794-z27:3(2211-2226)Online publication date: 6-May-2023
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          Information & Contributors

          Information

          Published In

          cover image Journal of Medical Systems
          Journal of Medical Systems  Volume 42, Issue 12
          Nov 2018
          323 pages

          Publisher

          Plenum Press

          United States

          Publication History

          Published: 30 October 2018
          Accepted: 09 October 2018
          Received: 04 July 2018

          Author Tags

          1. Augmented reality
          2. Engagement
          3. Upper extremity
          4. Motor function
          5. Parkinson’s disease
          6. Stroke

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          • Netherlands Organisation for Scientific Research

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          View all
          • (2024)MRehab: A Mixed Reality Rehabilitation System Supporting Integrated Speech and Hand TrainingProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36785328:3(1-23)Online publication date: 9-Sep-2024
          • (2023)Tactile IoT and 5G & beyond schemes as key enabling technologies for the future metaverseTelecommunications Systems10.1007/s11235-023-01052-y84:3(363-385)Online publication date: 15-Sep-2023
          • (2023)Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant handsVirtual Reality10.1007/s10055-023-00794-z27:3(2211-2226)Online publication date: 6-May-2023
          • (2023)Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User ExperienceExtended Reality10.1007/978-3-031-43404-4_30(441-453)Online publication date: 6-Sep-2023
          • (2021)Immersive virtual reality as physical therapy in older adults: present or future (systematic review)Virtual Reality10.1007/s10055-020-00495-x25:3(801-817)Online publication date: 1-Sep-2021
          • (2021)Virtual body representation for rehabilitation influences on motor performance of cerebral palsy childrenVirtual Reality10.1007/s10055-020-00481-325:3(669-680)Online publication date: 1-Sep-2021

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