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Older adults and hackathons: a qualitative study

Published: 01 August 2018 Publication History

Abstract

Globally observed trends in aging indicate that older adults constitute a growing share of the population and an increasing demographic in the modern technologies marketplace. Therefore, it has become important to address the issue of participation of older adults in the process of developing solutions suitable for their group. In this study, we approached this topic by organizing a hackathon involving teams of young programmers and older adults participants. Below we describe a case study of that hackathon, in which our objective was to motivate older adults to participate in software engineering processes. Based on our results from an array of qualitative methods, we propose a set of good practices that may lead to improved older adult participation in similar events and an improved process of developing apps that target older adults.

Cited By

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  • (2024)The intangible outcomes of an intergenerational hackathon for active aging: a case studyProceedings of the Participatory Design Conference 2024: Full Papers - Volume 110.1145/3666094.3666114(208-220)Online publication date: 11-Aug-2024
  • (2023)On Hackathons: A Multidisciplinary Literature ReviewProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581234(1-21)Online publication date: 19-Apr-2023
  • (2023)"STILL AROUND": Experiences and Survival Strategies of Veteran Women Software DevelopersProceedings of the 45th International Conference on Software Engineering10.1109/ICSE48619.2023.00103(1148-1160)Online publication date: 14-May-2023
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Information & Contributors

Information

Published In

cover image Empirical Software Engineering
Empirical Software Engineering  Volume 23, Issue 4
August 2018
649 pages

Publisher

Kluwer Academic Publishers

United States

Publication History

Published: 01 August 2018

Author Tags

  1. Co-design
  2. Elderly
  3. Hackathons
  4. Intergenerational cooperation
  5. Intergenerational interaction
  6. Older adults
  7. Participatory design
  8. Qualitative methods
  9. User experience
  10. User-centered design

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Cited By

View all
  • (2024)The intangible outcomes of an intergenerational hackathon for active aging: a case studyProceedings of the Participatory Design Conference 2024: Full Papers - Volume 110.1145/3666094.3666114(208-220)Online publication date: 11-Aug-2024
  • (2023)On Hackathons: A Multidisciplinary Literature ReviewProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581234(1-21)Online publication date: 19-Apr-2023
  • (2023)"STILL AROUND": Experiences and Survival Strategies of Veteran Women Software DevelopersProceedings of the 45th International Conference on Software Engineering10.1109/ICSE48619.2023.00103(1148-1160)Online publication date: 14-May-2023
  • (2022)Prototyping and Prototype use in Participatory Design with older adultsProceedings of the Participatory Design Conference 2022 - Volume 110.1145/3536169.3537791(169-182)Online publication date: 19-Aug-2022
  • (2021)Gender Differences in Hackathons as a Non-traditional Educational ExperienceACM Transactions on Computing Education10.1145/343316821:2(1-30)Online publication date: 13-May-2021
  • (2021)What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory AnalysisProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445198(1-16)Online publication date: 6-May-2021
  • (2021)Perceived diversity in software engineering: a systematic literature reviewEmpirical Software Engineering10.1007/s10664-021-09992-226:5Online publication date: 1-Sep-2021
  • (2021)Barriers and wellbeing-oriented enablers of intergenerational innovation in the digital ageUniversal Access in the Information Society10.1007/s10209-021-00844-w22:2(591-607)Online publication date: 7-Oct-2021
  • (2021)Co-designing with Senior Citizens: A Systematic Literature ReviewHuman Aspects of IT for the Aged Population. Technology Design and Acceptance10.1007/978-3-030-78108-8_5(61-73)Online publication date: 24-Jul-2021
  • (2020)10 Years of Research With and On HackathonsProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395543(1073-1088)Online publication date: 3-Jul-2020
  • Show More Cited By

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