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Right-Triangulated Irregular Networks

Published: 01 June 2001 Publication History

Abstract

We describe a hierarchical data structure for representing a digital terrain (height field) which contains approximations of the terrain at different levels of detail. The approximations are based on triangulations of the underlying two-dimensional space using right-angled triangles. The methods we discuss permit a single approximation to have a varying level of approximation accuracy across the surface. Thus, for example, the area close to an observer may be represented with greater detail than areas which lie outside their field of view.
We discuss the application of this hierarchical data structure to the problem of interactive terrain visualization. We point out some of the advantages of this method in terms of memory usage and speed.

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  • (2024)Concurrent Binary Trees for Large-Scale Game ComponentsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36753717:3(1-18)Online publication date: 9-Aug-2024
  • (2024)RETRACTED ARTICLE: On connection number-based topological indices and entropy measures for triangular -graphyne networkThe Journal of Supercomputing10.1007/s11227-024-06398-x80:17(25029-25048)Online publication date: 7-Aug-2024
  • (2020)Concurrent Binary Trees (with application to longest edge bisection)Proceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34061863:2(1-20)Online publication date: 26-Aug-2020
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Published In

cover image Algorithmica
Algorithmica  Volume 30, Issue 2
June 2001
209 pages

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 01 June 2001

Author Tags

  1. Digital elevation model
  2. Hierarchical data structure.
  3. Key words. Surface approximation

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Cited By

View all
  • (2024)Concurrent Binary Trees for Large-Scale Game ComponentsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36753717:3(1-18)Online publication date: 9-Aug-2024
  • (2024)RETRACTED ARTICLE: On connection number-based topological indices and entropy measures for triangular -graphyne networkThe Journal of Supercomputing10.1007/s11227-024-06398-x80:17(25029-25048)Online publication date: 7-Aug-2024
  • (2020)Concurrent Binary Trees (with application to longest edge bisection)Proceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34061863:2(1-20)Online publication date: 26-Aug-2020
  • (2017)A variable resolution right TIN approach for gridded oceanographic dataComputers & Geosciences10.1016/j.cageo.2017.07.008109:C(59-66)Online publication date: 1-Dec-2017
  • (2016)GPU-based real-time terrain renderingNeurocomputing10.1016/j.neucom.2014.08.108171:C(1-8)Online publication date: 1-Jan-2016
  • (2016)Vertex relocationMultimedia Tools and Applications10.1007/s11042-015-2715-175:22(14057-14073)Online publication date: 1-Nov-2016
  • (2015)Multi-resolution terrain rendering with GPU tessellationThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-014-0941-631:4(455-469)Online publication date: 1-Apr-2015
  • (2014)A continuative variable resolution digital elevation model for ground-based photogrammetryComputers & Geosciences10.5555/2745549.274565662:C(71-79)Online publication date: 1-Jan-2014
  • (2012)An overview of procedures for refining triangulationsProceedings of the 12th international conference on Computational Science and Its Applications - Volume Part I10.1007/978-3-642-31125-3_16(198-213)Online publication date: 18-Jun-2012
  • (2010)An efficient simplification and real-time rendering algorithm for large-scale terrainInternational Journal of Computer Applications in Technology10.1504/IJCAT.2010.03414538:1/2/3(106-112)Online publication date: 1-Jul-2010
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