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Domain-Driven Design: Tacking Complexity In the Heart of SoftwareAugust 2003
Publisher:
  • Addison-Wesley Longman Publishing Co., Inc.
  • 75 Arlington Street, Suite 300 Boston, MA
  • United States
ISBN:978-0-321-12521-7
Published:01 August 2003
Pages:
592
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Abstract

From the Book: Leading software designers have recognized domain modeling and design as critical topics for at least twenty years, yet surprisingly little has been written about what needs to be done or how to do it. Although it has never been clearly formulated, a philosophy has developed as an undercurrent in the object community, which I call "domain-driven design". I have spent the past decade focused on developing complex systems in several business and technical domains. I've tried best practices in design and development process as they have emerged from the leaders in the object-oriented development community. Some of my projects were very successful; a few failed. A feature common to the successes was a rich domain model that evolved through iterations of design and became part of the fabric of the project. This book provides a framework for making design decisions and a technical vocabulary for discussing domain design. It is a synthesis of widely accepted best practices along with my own insights and experiences. Projects facing complex domains can use this framework to approach domain-driven design systematically. Contrasting Three Projects Three projects stand out in my memory as vivid examples of the dramatic effect domain design practice has on development results. Although all three delivered useful software, only one achieved its ambitious objectives and delivered complex software that continued to evolve to meet ongoing needs of the organization. I watched one project get out of the gate fast with a useful, simple web-based trading system. Developers were flying by the seat of their pants, but simplesoftware can be written with little attention to design. As a result of this initial success, expectations for future development were sky-high. It was at this point that I was approached to work on the second version. When I took a close look, I saw that they lacked a domain model, or even a common language on the project, and were saddled with an unstructured design. So when the project leaders did not agree with my assessment, I declined the job. A year later, they found themselves bogged down and unable to deliver a second version. Although their use of technology was not exemplary, it was the business logic that overcame them. Their first release had ossified prematurely into a high-maintenance legacy. Lifting this ceiling on complexity calls for a more serious approach to the design of domain logic. Early in my career, I was fortunate to end up on a project that did emphasize domain design. This project, in a domain at least as complex as the one above, also started with a modest initial success, delivering a simple application for institutional traders. But this delivery was followed up with successive accelerations of development. Each successive iteration opened exciting new options for integration and elaboration of functionality. The team way able to respond to the needs of the traders with flexibility and expanding capability. This upward trajectory was directly attributable to an incisive domain model, repeatedly refined and expressed in code. As the team gained new insight into the domain, the model deepened. The quality of communication improved among developers and between developers and domain experts, and the design, far from imposing an ever-heavier maintenance burden, became easier to modify and extend. Unfortunately, not all projects that start with this intention manage to arrive at this virtuous cycle. One project I joined started with lofty aspirations to build a global enterprise system based on a domain model, but finally had a disappointing result. The team had good tools, a good understanding of the business and gave serious attention to modeling. But a separation of developer roles led to a disconnect between the model and implementation, so the design did not reflect the deep analysis that was going on. In any case, the design of detailed business objects was not rigorous enough to support combining them in elaborate applications. Repeated iteration produced no improvement in the code, due to uneven skill-level among developers with no clear understanding of the particular kind of rigor needed. As months rolled by, development work became mired in complexity and the team lost its cohesive vision of the system. After years of effort, the project did produce modest, useful software, but had given up the early ambitions along with the model focus. Of course many things can put a project off course, bureaucracy, unclear objectives, lack of resources, to name a few, but it is the approach to design that largely determines how complex software can become. When complexity gets out of hand, the software can no longer be understood well enough to be easily changed or extended. By contrast, a good design can make opportunities out of those complex features. Some of these design factors are technological, and a great deal of effort has gone into the design of networks, databases, and other technical dimension of software. Books have been written about how to solve these problems. Developers have cultivated their skills. Yet the most significant complexity of many applications is not technical. It is in the domain itself, the activity or business of the user. When this domain complexity is not dealt with in the design, it won't matter that the infrastructural technology is well-conceived. A successful design must systematically deal with this central aspect of the software. The premise of this book is that For most software projects, the primary focus should be on the domain and domain logic. Complex domain designs should be based on a model. Domain-driven design is a way of thinking and a set of priorities, aimed at accelerating software projects that have to deal with complicated domains. To accomplish that goal, this book presents an extensive set of design practices, techniques and principles. Design vs. Development Process Design books. Process books. They seldom even reference each other. Each is a complex topic in its own right. This is a design book. But I believe that these two issues are inextricable if design concepts are to be put into successful practice and not dry up into academic discussion. When people learn design techniques, they feel excited by the possibilities, but then the messy realities of a real project descend on them. They don't see how to fit the new design ideas with the technology they must use. Or they don't know when to worry about a particular design aspect and when to let go in the interest of time. While it is possible to talk with other team members about the applica design principle in the abstract, it is more natural to talk about the things we do together. So, while this is a design book, I'm going to barge right across that artificial boundary when I need to. This will place design in the context of a development process. This book is not specific to a particular methodology, but it is oriented toward the new family of "Agile Development Processes". Specifically, it assumes a couple of process practices are in place on the project. These two practices are prerequisites for applying the approach in this book. Iterative development. The practice of iterative development has been advocated and practiced for decades, and is a corner stone of the Agile development methods. There are many good discussions in the literature of Agile development and Extreme Programming, among them, Cockburn1998 and Beck 1999. A close relationship between developers and domain experts. Domain-driven design crunches a huge amount of knowledge into a model that reflects deep insight into the domain and a focus on the key concepts. This is a collaboration between those who know the domain and those who know how to build software. Because it is iterative, this collaboration must continue throughout the project's life. Extreme Programming (XP), conceived by Kent Beck, Ward Cunningham and others Beck2000, is the most prominent of the agile processes and the one I have worked with most. To make the discussion concrete, I will use XP throughout the book as the basis for discussion of the interaction of design and process. The principles illustrated are easily adapted to other Agile Processes. In recent years there has been a rebellion against elaborate development methodologies that burden projects with useless, static documents and obsessive upfront planning and design. Instead, the Agile Processes, such as XP, emphasize the ability to cope with change and uncertainty. XP recognizes the importance of design decisions, but strongly resists upfront design. Instead, it puts an admirable effort into increasing communication, and increasing the project's ability to change course rapidly. With that ability to react, developers can use the "simplest thing that could work" at any stage of a project and then continuously refactor, making many small design improvements, ultimately arriving at a design that fits the customer's true needs. This has been a much-needed antidote to some of the excesses of design enthusiasts. Projects have bogged down in cumbersome documents that provided little value. They have suffered "analysis paralysis", so afraid of an imperfect design that they made no progress at all. Something had to change. Unfortunately, some of these new process ideas can be easily misinterpreted. Each person has a different definition of "simplest". Continuous refactoring without design principles to guide these small redesigns developers can produce a code base hard to understand or change - the opposite of agility. And, while fear of unanticipated requirements often leads to over-engineering, the attempt to avoid over-engineering can develop into another fear: The fear of any deep design thinking at all. In fact, XP works best for developers with a sharp design sense. The XP process assumes that you can improve a design by refactoring, and that you will do this often and rapidly. But design choices make refactoring itself easier or harder. The XP process attempts to increase team communication. But model and design choices clarify or confuse communication. What is needed is an approach to domain modeling and design that pulls its weight. This book intertwines design and development practice and illustrates how domain-driven design and agile development reinforce each other. A sophisticated approach to domain modeling within the context of an agile development process will accelerate development. The interrelationship of process with domain development makes this approach more practical than any treatment of "pure" design in a vacuum. The Structure of This Book The book is divided into four major sections: Part I: Putting the Domain Model to Work presents the basic goals of domain-driven development that motivate the practices in later sections. Since there are so many approaches to software development, Part I defines terms, and gives an overview of the implications of placing the domain model in the role of driving communication and design. Part II: The Building Blocks of Model-driven Design condenses a core of best practices in object-oriented domain modeling into a set of basic building blocks. The focus of this section is on bridging the gap between models and practical, running software. Sharing these standard patterns brings order to the design and makes it easy for team members to understand each other's work. Using standard patterns also establishes a common language, which all team members can use to discuss model and design decisions. But the main point of this section is on the kind of decisions that keep the model and implementation aligned with each other, reinforcing each other's effectiveness. This alignment requires attention to the detail of individual elements. Careful crafting at this small scale gives developers a steady platform to apply the modeling approaches of Parts III and IV. Part III: Refactoring Toward Deeper Insight goes beyond the building blocks to the challenge of assembling them into practical models that provide the payoff. Rather than jumping directly into esoteric design principles, this section emphasizes the discovery process. Valuable models do not emerge immediately. They require a deep understanding of the domain. That understanding comes from diving in, implementing an initial design based on a probably naive model, and then transforming it again and again. Each time the team gains insight, the model is transformed to reveal that richer knowledge, and the code is refactored to reflect the deeper model and make it's potential available to the application. Then, once in a while, this onion pealing leads to an opportunity to break through to a much deeper model, attended by a rush of profound design changes. Exploration is inherently open-ended, but it does not have to be random. Part III delves into modeling principles that can guide choices along the way, and techniques that help direct the search. Part IV: Strategic Design deals with situations that arise in complex systems, larger organizations, interactions with external systems and legacy systems. This section explores a triad of principles that apply to the system as a whole: Bounded Context, Distillation, and Large-Scale Structure. Strategic design decisions are made by teams, or even between teams. Strategic design enables the goals of Part I to be realized on a larger scale, for a big system or in an application that fits in an enterprise-wide network. Throughout the book, discussions are illustrated with realistic examples, drawn from actual projects, rather than oversimplified "toy" problems. Much of the book is written as a set of "patterns." The reader should be able to fully understand the material without concern about this device, but those who are interested in the style and format of the patterns can read Appendix A. Who This Book Is Written For This book is primarily written for developers of object-oriented software. Most members of a software project team can benefit from some parts of it. It will make most sense to people who are on a project, trying to do some of these things as they go through, or who have deep experience already to relate it to.Some knowledge of object-oriented modeling is necessary to benefit from this book. The examples include UML diagrams and Java code, so the ability to read those languages at a basic level is important, but it is unnecessary to have mastered the details of either UML or Java. Knowledge of Extreme Programming will add perspective to the discussions of development process, but the discussion should be understandable without background knowledge. For an intermediate software developer, a reader who already knows something of object-oriented design and may have read one or two software design books, this book will fill in gaps and provide perspective on how object modeling fits into real life on a software project. It will help an intermediate developer make the jump to applying sophisticated modeling and design skills to practical problems.An advanced or expert software developer should be interested in the comprehensive framework for dealing with the domain. The systematic approach to design will help them in leading teams down this path. The coherent terminology will help them communicate with peers. Readers of various backgrounds may wish to take different paths through the book, shifting emphasis to different points. I recommend all readers to start with the introduction to Part I, and Chapter 1. This book is a narrative, and can be read beginning to end, or from the beginning of any chapter. A skimmer who already has some grasp of a topic should be able to pick up the main points by reading headings and bolded text. A very advanced reader may want to skim Parts I and II, and will probably be most interested in Parts III and IV. In addition to this core readership, the book will be of interest to analysts and to relatively technical project managers. Analysts can draw on the connection between model and design to make more effective contributions in the context of an "Agile" project. Analysts may also use some of the principles of strategic design to better focus and organize their work. Project managers should be interested in the emphasis on making a team more effective and more focused on designing software meaningful to business experts and users. And, since, strategic design decisions are interrelated with team organization and work styles, these design decisions necessarily involve the leadership of the project, and have a major impact on the project's trajectory. While an individual developer who understands domain-driven design will gain valuable design techniques and perspective, the biggest gains come when a team joins to apply a domain-driven design approach and move the domain model to the center of discourse of the project. The team members will share a language that enriches their communication and keeps it connected to the software. They will produce an implementation in step with the model, giving leverage to application development. They will share a map of how design work of different teams relates, and will systematically focus attention on the most features most distinctive and valuable to the organization. A domain-driven design is a difficult technical challenge that can pay off big, opening opportunities just at the stage when most software projects begin to ossify into legacy. Eric Evans, San Francisco, California, March 2003

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Contributors

Reviews

Arthur Gittleman

Many books focus on the basic principles of software design. They provide methodologies that will work well for small examples. In contrast, Evans, in the preface of this book, addresses the challenge of complexity. He states that the premise of this book is twofold. First, for most software projects, the primary focus should be on the domain and domain logic. Second, complex domain designs should be based on a model. This book is oriented toward the agile development process, in which development is iterative, and developers and domain experts have a close relationship. The book is divided into four major sections. The first, Putting the Domain Model to Work, presents the basic goals of domain-driven development. The second, The Building Blocks of a Model-Driven Design, condenses a core of best practices in object-oriented domain modeling into a set of basic building blocks. The third, Refactoring Toward Deeper Insight, addresses the challenge of assembling the building blocks into practical models. The author believes that valuable models require a deep understanding of the domain. The fourth, Strategic Design, addresses complex systems, larger organizations, and interactions with external systems and legacy systems. Intermediate developers of object-oriented software will find the book helpful in learning to apply sophisticated modeling and design skills to practical problems. Advanced developers will be interested in the book's systematic approach to design. Throughout the book, the author discusses realistic examples drawn from actual projects. There are some Java code fragments, but the focus is on design, and particularly on design that can meet the challenge of complexity. Readers should have some knowledge of object-oriented modeling, and exposure to unified modeling language (UML) diagrams. The author makes no claims of a magic bullet. In his conclusion, he analyzes projects that have followed a domain-driven design, and looks over the longer term at their strengths and at the difficulties encountered, not all of which were overcome. This is a long book, but it is well worth careful study by anyone who wants to succeed in the design of complex systems. Martin Fowler, in the forward, says he thinks and hopes that this will be an enormously influential book. I concur. The author provides a path to great design, based on a deep understanding of the domain. Even so, he respects the complexity of realistic problems, much as a lion tamer must always remain wary of the lion. Online Computing Reviews Service

Fernando Berzal

Domain-driven design puts domain modeling in the spotlight. Since software functionality is the most important deliverable in any software project, the domain model should never lose its privileged position as the nexus between domain knowledge and the software implementation. Unfortunately, too often it does, resulting in overly complex and costly systems that do not meet users' expectations. Domain-driven design tries to bridge the existing gap between domain understanding (analysis) and software implementation decisions (design). It fuzzifies the traditional separation between software design and requirements analysis ("knowledge crunching"). Domain-driven design uses only one model "throughout all aspects of the development effort, from code to requirements analysis" (page 50). This model, at the heart of software, facilitates communication with users. It also serves as the implementation guide for programmers. Not separating concepts from their implementation provides a "ubiquitous language" for all project stakeholders, and even improves software usability, since the user's model will match the programmer's model of the system. As a matter of fact, here is where the real power of object-orientation comes from. Once the goal of domain-driven design is crystal clear, a pattern language is used to maintain the correspondence between model and implementation. Fundamental object-oriented modeling elements are introduced: entities whose evolution is tracked in the system, objects without identity used as a convenience to store values, services to describe stateless operations and activities, and associations to relate all of them. After that survey, the organization of those modeling elements, in modules and layers, is discussed. Even alternative models are objectively proposed, where appropriate, as complementary to object-orientation, something that is really hard to find in object-oriented design books. Here, you will also find helpful tips on aggregates, factories, and repositories, which are used to organize, create, store, and retrieve objects. All these patterns are addressed from a practical point of view, even though some sections deserve a more in-depth treatment (for example, the O/R mapping). To successfully squeeze the most out of the domain model, it must be kept in good shape. Discovering the right model is no mean feat, so an iterative discovery process is needed, with the goal of obtaining a deep model to provide insight, and a supple design with the ability to gracefully cope with the inevitable changes every software development project suffers during its lifetime. That design should clarify the intent of the code, make consequences evident, and decouple elements. Refactoring is the tool to be used in the discovery process to obtain "well-worn gloves" (page 191), a metaphor for supple design, while analysis and design patterns can be used as starting points, providing knowledge to draw on. The final part of domain-driven design deals with scaling issues, such as integration with legacy systems, or the management of large-scale development efforts. Alternative approaches for managing the communication between different models without breaking their integrity are analyzed. The complexity within a large model is also tackled, in order to make large systems easier to manipulate. Distillation and structure find their home ground here. Distillation is used to extract the essence by separating the components in a mixture, which in software development can be seen as some kind of high-level refactoring. Structures, from the looseness of a metaphor to the restrictiveness of component frameworks, provide the high-level overview that endows a large system with consistency. As it is pointed out in the conclusion, domain-driven design's defining characteristic is its "priority on understanding the target domain and incorporating that understanding into the software" (page 505), where some of its elements closely correspond to elements in the model. Evans offers excellent explanations of key concepts behind successful object-oriented designs, putting them in the right context, and furnishing them with plenty of actual examples, which are used to illustrate his points. The only minor objection I can raise against this book is that Evans could have distilled his book a little bit more. I am sure he will do this in forthcoming editions of the book, a book with the potential to become a future classic, and a great complement to Agile software development principles, patterns, and practices [1]. Online Computing Reviews Service

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