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Real-Time Collision Detection and Response for Complex Environments

Published: 19 June 2000 Publication History

Abstract

This paper presents a method for collision detection that is well suited to complex environments, such as those obtained from medical imaging and for objects that are in permanent contact. The method is based on a point-in-tetrahedral-mesh query. Spatial and temporal coherence are used to achieve interactive speed. In addition to collision detection, the system calculates a force and torque that can be used for collision response. Experimental results show that it performs well compared to the RAPID collision detection library, a standard in the field.

Cited By

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  • (2009)Particle-based forecast mechanism for continuous collision detection in deformable environments2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling10.1145/1629255.1629274(147-158)Online publication date: 5-Oct-2009
  • (2004)Collision between deformable objects using fast-marching on tetrahedral modelsProceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation10.1145/1028523.1028540(121-129)Online publication date: 27-Aug-2004
  • (2002)Minimal hierarchical collision detectionProceedings of the ACM symposium on Virtual reality software and technology10.1145/585740.585761(121-128)Online publication date: 11-Nov-2002

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Information & Contributors

Information

Published In

cover image Guide Proceedings
CGI '00: Proceedings of the International Conference on Computer Graphics
June 2000
ISBN:0769506437

Publisher

IEEE Computer Society

United States

Publication History

Published: 19 June 2000

Author Tags

  1. collision detection
  2. collision response
  3. medical imaging

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Overall Acceptance Rate 35 of 159 submissions, 22%

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Cited By

View all
  • (2009)Particle-based forecast mechanism for continuous collision detection in deformable environments2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling10.1145/1629255.1629274(147-158)Online publication date: 5-Oct-2009
  • (2004)Collision between deformable objects using fast-marching on tetrahedral modelsProceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation10.1145/1028523.1028540(121-129)Online publication date: 27-Aug-2004
  • (2002)Minimal hierarchical collision detectionProceedings of the ACM symposium on Virtual reality software and technology10.1145/585740.585761(121-128)Online publication date: 11-Nov-2002

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