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JoyCap: an alternative to the joypad for motor impaired gamers

Published: 25 October 2011 Publication History

Abstract

According to the 2000 census, 14% of the Brazilian population has some type of disability and at a worldwide level at least one out of ten suffer from this problem. Despite a growing interest on accessible interfaces, we have found few initiatives geared towards motor impaired individuals. Current joysticks, joypads and the latest motion sensing interaction devices aim at capturing the largest possible number of movements the human body can make. While these provide new possibilities for game control, they also alienate individuals who have motor disabilities. In this demo, we present JoyCap, a device to enable people with severe motor disabilities to engage in game play.

References

[1]
Click Jogos: http://clickjogos.uol.com.br/
[2]
Grammenos, D., Savidis, A., Stephanidis, C. 2009. Designing universally accessible games. ACMComput. Entertain. 7, 1, Article 8 (February 2009), 29 pages.
[3]
Greenberg. S.; Fitchett, C. "Phidgets: Easy development of physical interfaces through physical widgets". In: Proceedings of 14th annual ACM Symposium on User Interface Software and Technology, November 11--14, Orlando, Florida. ACM Press. www.cpsc.ucalgary.ca/grouplab/papers/
[4]
IBGE -- Censo Demográfico 2000: http://www.ibge.gov.br/home/presidencia/noticias/27062003censo.shtm
[5]
Pocket Sphinx: http://cmusphinx.sourceforge.net

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    Published In

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    IHC+CLIHC '11: Proceedings of the Companion Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
    October 2011
    55 pages
    ISBN:9788576692560

    Sponsors

    • SBC: Sociedade Brasileira de Computação

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    Brazilian Computer Society

    Porto Alegre, Brazil

    Publication History

    Published: 25 October 2011

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    Author Tags

    1. accessibility
    2. devices
    3. human computer interaction
    4. video games

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    • SBC

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