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Dual Laplacian morphing for triangular meshes

Published: 01 September 2007 Publication History

Abstract

Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape transformation between two or more existing objects. In this paper, we present a novel morphing approach for 3D triangular meshes with the same topology. The basic idea of our method is to interpolate the mean curvature flow of the input meshes as the curvature flow Laplacian operator encodes the intrinsic local information of the mesh. The in-between meshes are recovered from the interpolated mean curvature flow in the dual mesh domain due to the simplicity of the neighborhood structure of dual mesh vertices. Our approach can generate visual pleasing and physical plausible morphing sequences and avoid the shrinkage and kinks appeared in the linear interpolation method. Experimental results are presented to show the applicability and flexibility of our approach. Copyright © 2007 John Wiley & Sons, Ltd.

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Published In

cover image Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds  Volume 18, Issue 4-5
CASA 2007
September 2007
356 pages
ISSN:1546-4261
EISSN:1546-427X
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John Wiley and Sons Ltd.

United Kingdom

Publication History

Published: 01 September 2007

Author Tags

  1. Laplacian coordinates
  2. dual mesh
  3. mesh morphing
  4. vertex path problem

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  • (2018)Lie bodies based 3D shape morphing and interpolationProceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production10.1145/3278471.3278477(1-10)Online publication date: 13-Dec-2018
  • (2018)Cage-based performance captureACM SIGGRAPH 2018 Courses10.1145/3214834.3214836(1-72)Online publication date: 12-Aug-2018
  • (2016)Cage-based performance captureSIGGRAPH ASIA 2016 Courses10.1145/2988458.2988459(1-53)Online publication date: 28-Nov-2016
  • (2012)A complete framework for 3D mesh morphingProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/2407516.2407558(161-170)Online publication date: 2-Dec-2012
  • (2010)Analysis of and workarounds for element reversal for a finite element-based algorithm for warping triangular and tetrahedral meshesBIT10.1007/s10543-010-0283-350:4(863-884)Online publication date: 1-Dec-2010

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