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Surface Illuminance Flow

Published: 06 September 2004 Publication History

Abstract

We introduce the concept of "surface illuminance flow" in two steps.First we reiterate the notion of the "light vector", then we proceed to decompose the light vector into a scalar "normal illuminance" and a vector "surface illuminance flow".The scalar normal illuminance generates the familiar illuminance pattern that is often known as the "shading".The vector surface illuminance flow is irrelevant for smooth surfaces (which probably explains why it is conventionally ignored) but it generates the texture due to surface mesorelief.We show how observation of the illuminance induced texture leads to robust inferences of the surface illuminance flow direction modulo 180°. This makes surface illuminance flow a property that is observable in natural scenes.Muchl ike optical flow, the surface illuminance flow is largely due to a global property that exists independent of local structure, namely the direction of the general illuminating beam (sunlight or light from the overcast sky in a typical outdoors scene).However, due to the fact that there exists "true screening" in radiometry (thus removing any hope for a "field theory" of radiometry) the local scene structure has an influence on the local light field.Such "vignetting" is a main cause of the complexity of radiometry, the other cause being the ever present multiple scatterings.This complicates matters but also introduces additional sources of information.We illustrate instances of the observation of illuminance flow in scenes.We also present a data base of roughly spherical objects, illuminated in a number of standard ways that we have used to study illuminance flow over actual rough objects.

Cited By

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  • (2013)Probing light in real scenes using optical mixturesProceedings of the ACM Symposium on Applied Perception10.1145/2492494.2501894(137-137)Online publication date: 22-Aug-2013
  • (2007)Visual equivalenceACM SIGGRAPH 2007 papers10.1145/1275808.1276472(76-es)Online publication date: 5-Aug-2007
  • (2005)Irradiation orientation from obliquely viewed textureProceedings of the First international conference on Deep Structure, Singularities, and Computer Vision10.1007/11577812_18(205-210)Online publication date: 9-Jun-2005

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Information

Published In

cover image Guide Proceedings
3DPVT '04: Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
September 2004
996 pages
ISBN:0769522238

Publisher

IEEE Computer Society

United States

Publication History

Published: 06 September 2004

Author Tags

  1. 1.4.8 scene analysis: f. photometry
  2. i. shading
  3. j. shape
  4. l. surface fitting

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Cited By

View all
  • (2013)Probing light in real scenes using optical mixturesProceedings of the ACM Symposium on Applied Perception10.1145/2492494.2501894(137-137)Online publication date: 22-Aug-2013
  • (2007)Visual equivalenceACM SIGGRAPH 2007 papers10.1145/1275808.1276472(76-es)Online publication date: 5-Aug-2007
  • (2005)Irradiation orientation from obliquely viewed textureProceedings of the First international conference on Deep Structure, Singularities, and Computer Vision10.1007/11577812_18(205-210)Online publication date: 9-Jun-2005

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