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Visual analysis of time-motion in basketball games

Published: 24 June 2010 Publication History

Abstract

This work aims to facilitate the task of basketball coaches, by means of the visualization and analysis of the players' movements in the court. This is possible thanks to the use of Global Positioning System (GPS) devices that generate data of the position of the player, almost in real time. The main objective of our proposal consists on the tracking, both statistics and kinematics, of a basketball player due to the physical activity developed during a match. The comparison of the data from several players or between two teams also will improve the performance and tactical capacity of players and trainers.
On one hand, the study of time-motion in sports is largely covered in the literature. On the other hand, the use of personal GPS devices for training purposes is a common practice. However, the design of interactive visualization tools that exploit the data stored in GPS devices during a match, thus enabling to perform its visual analysis, is still an open area. The work presented in this paper identifies the relevant aspects of the basketball game that are valuable for a coach in terms of team and individual performance analysis, and discusses the design and implementation of a tool that exploits the methods and techniques of a visual analytics approach.

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Cited By

View all
  • (2019)HistoryTrackerProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300293(1-12)Online publication date: 2-May-2019
  • (2018)Using Wrist-Worn Activity Recognition for Basketball Game AnalysisProceedings of the 5th International Workshop on Sensor-based Activity Recognition and Interaction10.1145/3266157.3266217(1-6)Online publication date: 20-Sep-2018
  • (2016)A system for deductive prediction and analysis of movement of basketball refereesMultimedia Tools and Applications10.1007/s11042-015-2938-175:23(16389-16416)Online publication date: 1-Dec-2016
  • Show More Cited By

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Information

Published In

cover image ACM Other conferences
SG'10: Proceedings of the 10th international conference on Smart graphics
June 2010
290 pages
ISBN:3642135439
  • Editors:
  • Robyn Taylor,
  • Pierre Boulanger,
  • Antonio Krüger,
  • Patrick Olivier

Sponsors

  • Banff New Media Institute
  • University of Alberta: University of Alberta

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 24 June 2010

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Cited By

View all
  • (2019)HistoryTrackerProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300293(1-12)Online publication date: 2-May-2019
  • (2018)Using Wrist-Worn Activity Recognition for Basketball Game AnalysisProceedings of the 5th International Workshop on Sensor-based Activity Recognition and Interaction10.1145/3266157.3266217(1-6)Online publication date: 20-Sep-2018
  • (2016)A system for deductive prediction and analysis of movement of basketball refereesMultimedia Tools and Applications10.1007/s11042-015-2938-175:23(16389-16416)Online publication date: 1-Dec-2016
  • (2014)Automatic player position detection in basketball gamesMultimedia Tools and Applications10.1007/s11042-013-1580-z72:3(2741-2767)Online publication date: 1-Oct-2014

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