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View all- Lara-Cabrera RCotta CFernández-Leiva A(2013)A procedural balanced map generator with self-adaptive complexity for the real-time strategy game planet warsProceedings of the 16th European conference on Applications of Evolutionary Computation10.1007/978-3-642-37192-9_28(274-283)Online publication date: 3-Apr-2013
- Cardamone LLoiacono DLanzi PLanzi P(2011)Interactive evolution for the procedural generation of tracks in a high-end racing gameProceedings of the 13th annual conference on Genetic and evolutionary computation10.1145/2001576.2001631(395-402)Online publication date: 12-Jul-2011
- Frade Mde Vega FCotta C(2010)Evolution of artificial terrains for video games based on accessibilityProceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I10.1007/978-3-642-12239-2_10(90-99)Online publication date: 7-Apr-2010