Nothing Special   »   [go: up one dir, main page]

skip to main content
article

Angular momentum guided motion concatenation

Published: 01 June 2009 Publication History

Abstract

In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks, and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations. Copyright © 2009 John Wiley & Sons, Ltd.
We propose a new method to concatenate two dynamic full-body motions such as punches, kicks, and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner.

Cited By

View all

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds  Volume 20, Issue 2‐3
CASA' 2009 Special Issue
June 2009
355 pages

Publisher

John Wiley and Sons Ltd.

United Kingdom

Publication History

Published: 01 June 2009

Author Tags

  1. motion control
  2. motion editing

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 24 Sep 2024

Other Metrics

Citations

Cited By

View all

View Options

View options

Get Access

Login options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media