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Proposing Co-Design of Personas as a Method to Heighten Validity and Engage Users: A Case from Higher Education

Published: 01 October 2016 Publication History

Abstract

This paper proposes co-designing personas with users as a strategy to overcome a challenge inherent in the design of personas or fictitious users: On one hand, personas should appear realistic and believable as individuals, and on the other hand, personas should represent a broader range of users. By involving empirical users in all parts of the process of persona design, the risk of creating personas that are too stereotypical is minimized, as the participating users enrich the data on which the personas are based with up-to-date and firsthand contextual knowledge. Advantages of co-designing personas with users is illustrated by a case from higher education in which personas were co-designed with students as part of a project aiming at designing a smartphone application for Master's thesis students.

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Cited By

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  • (2021)Interactive Personas: Towards the Dynamic Assessment of Student Motivation within ITSArtificial Intelligence in Education10.1007/978-3-030-78270-2_7(43-47)Online publication date: 14-Jun-2021

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Information

Published In

cover image International Journal of Sociotechnology and Knowledge Development
International Journal of Sociotechnology and Knowledge Development  Volume 8, Issue 4
October 2016
67 pages
ISSN:1941-6253
EISSN:1941-6261
Issue’s Table of Contents

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IGI Global

United States

Publication History

Published: 01 October 2016

Author Tags

  1. Co-Design
  2. Design Based Research
  3. Master's Thesis Students
  4. Personas
  5. Validation

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  • (2021)Interactive Personas: Towards the Dynamic Assessment of Student Motivation within ITSArtificial Intelligence in Education10.1007/978-3-030-78270-2_7(43-47)Online publication date: 14-Jun-2021

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