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AQuA: Automated Question-Answering in Software Tutorial Videos with Visual Anchors
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 928, Pages 1–19https://doi.org/10.1145/3613904.3642752Tutorial videos are a popular help source for learning feature-rich software. However, getting quick answers to questions about tutorial videos is difficult. We present an automated approach for responding to tutorial questions. By analyzing 633 ...
- research-articleJuly 2023
3DALL-E: Integrating Text-to-Image AI in 3D Design Workflows
DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems ConferencePages 1955–1977https://doi.org/10.1145/3563657.3596098Text-to-image AI are capable of generating novel images for inspiration, but their applications for 3D design workflows and how designers can build 3D models using AI-provided inspiration have not yet been explored. To investigate this, we integrated ...
- research-articleApril 2022
Data Every Day: Designing and Living with Personal Situated Visualizations
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 597, Pages 1–18https://doi.org/10.1145/3491102.3517737We explore the design and utility of situated manual self-tracking visualizations on dedicated displays that integrate data tracking into existing practices and physical environments. Situating self-tracking tools in relevant locations is a promising ...
- research-articleApril 2022
Supercharging Trial-and-Error for Learning Complex Software Applications
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 381, Pages 1–13https://doi.org/10.1145/3491102.3501895Despite an abundance of carefully-crafted tutorials, trial-and-error remains many people’s preferred way to learn complex software. Yet, approaches to facilitate trial-and-error (such as tooltips) have evolved very little since the 1980s. While existing ...
- ArticleMarch 2022
Proxemic Flow: Dynamic Peripheral Floor Visualizations for Revealing and Mediating Large Surface Interactions
AbstractInteractive large surfaces have recently become commonplace for interactions in public settings. The fact that people can engage with them and the spectrum of possible interactions, however, often remain invisible and can be confusing or ambiguous ...
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- research-articleJanuary 2022
What's the Situation with Situated Visualization? A Survey and Perspectives on Situatedness
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 28, Issue 1Pages 107–117https://doi.org/10.1109/TVCG.2021.3114835Situated visualization is an emerging concept within visualization, in which data is visualized in situ, where it is relevant to people. The concept has gained interest from multiple research communities, including visualization, human-computer ...
- research-articleJune 2021
Machine Body Language: Expressing a Smart Speaker’s Activity with Intelligible Physical Motion
DIS '21: Proceedings of the 2021 ACM Designing Interactive Systems ConferencePages 1403–1418https://doi.org/10.1145/3461778.3462031People’s physical movement and body language implicitly convey what they think and feel, are doing or are about to do. In contrast, current smart speakers miss out on this richness of body language, primarily relying on voice commands only. We present ...
- research-articleFebruary 2021
Intelligibility Issues Faced by Smart Speaker Enthusiasts in Understanding What Their Devices Do and Why
OzCHI '20: Proceedings of the 32nd Australian Conference on Human-Computer InteractionPages 314–328https://doi.org/10.1145/3441000.3441068Studies of smart speakers highlight issues people face with understanding why unexpected behaviour occurs and with recovering from mistakes due to uninformative responses. Yet, our understanding of such intelligibility issues in smart speakers — ...
- research-articleApril 2020
Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction
- Jens Emil Grønbæk,
- Mille Skovhus Knudsen,
- Kenton O'Hara,
- Peter Gall Krogh,
- Jo Vermeulen,
- Marianne Graves Petersen
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–14https://doi.org/10.1145/3313831.3376379Cross-device interactions enable ad hoc sharing of content and control in co-located collaboration. Cross-device research often draws from proxemics theory for designing interactions based on detection of spatial relations such as distance and ...
- research-articleJune 2019
Astral: Prototyping Mobile and Smart Object Interactive Behaviours Using Familiar Applications
DIS '19: Proceedings of the 2019 on Designing Interactive Systems ConferencePages 711–724https://doi.org/10.1145/3322276.3322329Astral is a prototyping tool for authoring mobile and smart object interactive behaviours. It mirrors selected display contents of desktop applications onto mobile devices (smartphones and smartwatches), and streams/remaps mobile sensor data to desktop ...
- research-articleJune 2019
Sketching and Ideation Activities for Situated Visualization Design
DIS '19: Proceedings of the 2019 on Designing Interactive Systems ConferencePages 173–185https://doi.org/10.1145/3322276.3322326We report on findings from seven design workshops that used ideation and sketching activities to prototype new situated visualizations - representations of data that are displayed in proximity to the physical referents (such as people, objects, and ...
- research-articleSeptember 2018
Subliminal semantic number processing on smartphones
MobileHCI '18: Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 24, Pages 1–13https://doi.org/10.1145/3229434.3229451One potential method of improving the efficiency of human-computer interaction is to display information subliminally. Such information cannot be recalled consciously, but has some impact on the perceiver. However, it is not yet clear whether people can ...
- research-articleJune 2018
Digital Behaviour Change Interventions to Break and Form Habits
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 25, Issue 3Article No.: 15, Pages 1–66https://doi.org/10.1145/3196830Digital behaviour change interventions, particularly those using pervasive computing technology, hold great promise in supporting users to change their behaviour. However, most interventions fail to take habitual behaviour into account, limiting their ...
- research-articleJune 2018
Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture Design
DIS '18: Proceedings of the 2018 Designing Interactive Systems ConferencePages 227–240https://doi.org/10.1145/3196709.3196719Because gesture design for augmented reality (AR) remains idiosyncratic, people cannot necessarily use gestures learned in one AR application in another. To design discoverable gestures, we need to understand what gestures people expect to use. We ...
- research-articleApril 2018
Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 582, Pages 1–18https://doi.org/10.1145/3173574.3174156Advances in artificial intelligence, sensors and big data management have far-reaching societal impacts. As these systems augment our everyday lives, it becomes increasing-ly important for people to understand them and remain in control. We investigate ...
- demonstrationApril 2018
Democratizing Open Energy Data for Public Discourse using Visualization
- Søren Knudsen,
- Jo Vermeulen,
- Doris Kosminsky,
- Jagoda Walny,
- Mieka West,
- Christian Frisson,
- Bon Adriel Aseniero,
- Lindsay MacDonald Vermeulen,
- Charles Perin,
- Lien Quach,
- Peter Buk,
- Katrina Tabuli,
- Shreya Chopra,
- Wesley Willett,
- Sheelagh Carpendale
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: D406, Pages 1–4https://doi.org/10.1145/3170427.3186539For this demo, we will show two interactive visualizations: Energy Futures and Pipeline Incidents. We designed and developed these visualizations as part of an open data initiative that aims to create interactive data visualizations to help make Canada'...
- research-articleApril 2018
Evaluation Strategies for HCI Toolkit Research
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 36, Pages 1–17https://doi.org/10.1145/3173574.3173610Toolkit research plays an important role in the field of HCI, as it can heavily influence both the design and implementation of interactive systems. For publication, the HCI community typically expects toolkit research to include an evaluation ...
- research-articleSeptember 2017
Exploring the feasibility of subliminal priming on smartphones
MobileHCI '17: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 21, Pages 1–15https://doi.org/10.1145/3098279.3098531Subliminal priming has the potential to influence people's attitudes and behaviour, making them prefer certain choices over others. Yet little research has explored its feasibility on smartphones, even though the global popularity and increasing use of ...