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- ArticleSeptember 2022
A Distributed Approach to Haptic Simulation
AbstractThe quality of the physical haptic interaction and the need to link the haptic device or devices to high quality computer simulations in a time critical way are two key problems in modern haptic rendering.
Additionally, in large simulation ...
- research-articleMarch 2022
Overview of assets 2021
ACM SIGACCESS Accessibility and Computing (SIGACCESS), Issue 132Article No.: 1, Page 1https://doi.org/10.1145/3523265.3523266The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021) was successfully held between October 18th to 22nd, 2021. The ASSETS conference is the premier computing research conference exploring the design, evaluation, ...
- research-articleJanuary 2022
Haptic-enabled collaborative learning in virtual reality for schools
- Mary Webb,
- Megan Tracey,
- William Harwin,
- Ozan Tokatli,
- Faustina Hwang,
- Ros Johnson,
- Natasha Barrett,
- Chris Jones
Education and Information Technologies (KLU-EAIT), Volume 27, Issue 1Pages 937–960https://doi.org/10.1007/s10639-021-10639-4AbstractThis paper reports on a study which designed and developed a multi-fingered haptic interface in conjunction with a three-dimensional (3D) virtual model of a section of the cell membrane in order to enable students to work collaboratively to learn ...
- posterOctober 2021
Is home-based webcam eye-tracking with older adults living with and without Alzheimer's disease feasible?
ASSETS '21: Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 74, Pages 1–3https://doi.org/10.1145/3441852.3476565Home-based eye tracking studies using built-in webcams are typically conducted with younger people and incur long set-up times and a large number of calibration failures. We investigated the set-up time, number of calibration failures and issues faced by ...
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- posterOctober 2021
Designing Apps to Support Engagement by Older Adults: A think-aloud study of the eNutri dietary-intake assessment web app
ASSETS '21: Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 60, Pages 1–3https://doi.org/10.1145/3441852.3476537Evidence suggests that, compared with younger users, older adults benefit from additional support when engaging with new apps. This paper presents a remote observation study of 15 UK older adults (aged >65 years) using eNutri, a web-based dietary ...
- posterOctober 2021
A review of how older adults’ computer skills and proficiency are reported in the literature
ASSETS '21: Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 46, Pages 1–3https://doi.org/10.1145/3441852.3476522Participants’ technology knowledge and proficiency can directly impact their experiences with new technologies and affect study outcomes. This paper presents a review of studies from the ACM Digital Library published between 2010-2020, with the aim of ...
- proceedingApril 2020
W4A '20: Proceedings of the 17th International Web for All Conference
The International Web for All Conference (W4A) began in 2004 as a workshop to make the World Wide Web accessible for people with disabilities. Over the years the workshop has grown into the top conference for web accessibility research, attracting a ...
- research-articleMarch 2020
Overview of ASSETS 2018: celebrating our 20th conference
ACM SIGACCESS Accessibility and Computing (SIGACCESS), Issue 123Article No.: 1, Page 1https://doi.org/10.1145/3386402.3386403This year marked the 20th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2018) , held October 22-24 in Galway, Ireland. The ASSETS conference is the premier computing research conference exploring the design, evaluation, ...
- research-articleOctober 2018
Evaluating the Effects of Feedback Type on Older Adults' Performance in Mid-Air Pointing and Target Selection
SUI '18: Proceedings of the 2018 ACM Symposium on Spatial User InteractionPages 111–119https://doi.org/10.1145/3267782.3267933"Hands-free" pointing techniques used in mid-air gesture interaction require precise motor control and dexterity. Although being applied in a growing number of interaction contexts over the past few years, this input method can be challenging for older ...
- posterOctober 2018
Movement Characteristics and Effects of GUI Design on How Older Adults Swipe in Mid-Air
ASSETS '18: Proceedings of the 20th International ACM SIGACCESS Conference on Computers and AccessibilityPages 420–422https://doi.org/10.1145/3234695.3241014We conducted a study with 25 older adults that aimed to investigate how older users interact with swipe-based interactions in mid-air and how menu sizes may affect swipe characteristics. Our findings suggest that currently-implemented motion-based ...
- proceedingOctober 2018
ASSETS '18: Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility
Céad míle fáilte - a hundred thousand welcomes to the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018) in Galway, Ireland. The ASSETS conference is the premier computing research conference exploring the design, ...
- research-articleSeptember 2018
Text or image?: investigating the effects of instruction type on mid-air gesture making with novice older adults
NordiCHI '18: Proceedings of the 10th Nordic Conference on Human-Computer InteractionPages 452–459https://doi.org/10.1145/3240167.3240222Unlike traditional interaction methods where the same command (e.g. mouse click) is used for different purposes, mid-air gesture interaction often makes use of different gesture commands for different functions, but first novice users need to learn ...
- research-articleJuly 2018
An instrument for assessing e-commerce web object designs against guidelines for older adults
HCI '18: Proceedings of the 32nd International BCS Human Computer Interaction ConferenceArticle No.: 100, Pages 1–6https://doi.org/10.14236/ewic/HCI2018.100Older adults are often reported to have difficulties with navigating websites. In a previous study, we found that one of the difficulties encountered by older adults while navigating an online grocery shopping site was an inability to recognise the 'add ...
- research-articleMay 2017
Affective Calibration of Musical Feature Sets in an Emotionally Intelligent Music Composition System
ACM Transactions on Applied Perception (TAP), Volume 14, Issue 3Article No.: 17, Pages 1–13https://doi.org/10.1145/3059005Affectively driven algorithmic composition (AAC) is a rapidly growing field that exploits computer-aided composition in order to generate new music with particular emotional qualities or affective intentions. An AAC system was devised in order to ...
- research-articleOctober 2016
How Do Novice Older Users Evaluate and Perform Mid-Air Gesture Interaction for the First Time?
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 122, Pages 1–6https://doi.org/10.1145/2971485.2996757Mid-air gesture interaction is often considered as a "natural" and "intuitive" input method, however, there has been little investigation of how older adults perceive and interact with these interfaces. We report the preliminary results of an experiment ...
- ArticleSeptember 2015
Identifying music-induced emotions from EEG for use in brain-computer music interfacing
- Ian Daly,
- Asad Malik,
- James Weaver,
- Faustina Hwang,
- Slawmoir J. Nasuto,
- Duncan Williams,
- Alexis Kirke,
- Eduardo Miranda
ACII '15: Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction (ACII)Pages 923–929https://doi.org/10.1109/ACII.2015.7344685Brain-computer music interfaces (BCMI) provide a method to modulate an individuals affective state via the selection or generation of music according to their current affective state. Potential applications of such systems may include entertainment of ...
- extended-abstractJuly 2015
An analysis of mid-air gestures used across three platforms
British HCI '15: Proceedings of the 2015 British HCI ConferencePages 257–258https://doi.org/10.1145/2783446.2783599This study aims to compare the use of specific mid-air gestures across platforms (Microsoft Kinect, Leap Motion and Myo Armband) in order to identify the most recurrent gestures and their functions within the interface. 250 applications were analysed ...