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- Work in ProgressMarch 2025
Inflated Exertion: Designing a Bodily Extension that Embodies Physical Activity
- Aryan Saini,
- Sabari Vs,
- Maria Fernanda Montoya,
- Nathalie Overdevest,
- Rakesh Patibanda,
- Don Samitha Elvitigala,
- Elise van den Hoven,
- Florian ‘Floyd’ Mueller
TEI '25: Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 76, Pages 1–7https://doi.org/10.1145/3689050.3706069Interactive technologies such as smartwatches have been increasingly used to track physical activity. However, they often reduce physical activity to numerical outputs, missing the opportunity to enhance the user’s perception of, and hence, deepen their ...
- short-paperOctober 2024
Multimodal Sports Interaction: Wearables and HCI in Motion
- Vincent van Rheden,
- Maria F. Montoya,
- Don Samitha Elvitigala,
- Alexander Meschtscherjakov,
- Florian 'Floyd' Mueller
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 952–955https://doi.org/10.1145/3675094.3677560Wearable and mobile technologies hold the promise to be used 'on the move' as they are portable. It is common to listen to music during a run, track steps during the day, and have phone calls on the go. More advanced systems support, for example, ...
- research-articleJuly 2024
Pedalling into the Future: Towards Enhancing Cycling Experience Using Augmented Reality
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems ConferencePages 190–194https://doi.org/10.1145/3656156.3663699The heightened emphasis on a healthy and sustainable lifestyle has led to a surge in the popularity of cycling and an increased interest in integrating emerging technologies into the cycling experience. Despite its promising potential and the ...
- research-articleJuly 2024
Why Movement-Based Design!? Exploring Methods and Experiences in MBD✱
- Vincent van Rheden,
- Dennis Reidsma,
- Lars Elbæk,
- Carine Lallemand,
- Laia Turmo Vidal,
- Andrii Matviienko,
- Don Samitha Elvitigala,
- Florian Daiber,
- Fabio Zambetta,
- Florian ‘Floyd’ Mueller
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems ConferencePages 453–457https://doi.org/10.1145/3656156.3658399The rise of movement-based design (MBD) is fueled by the integration of computer technology into the movement of the everyday. Departing from traditional interface design, MBD prioritizes natural interaction, SportsHCI, and health promotion through ...
- research-articleJuly 2024
Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social Play
- Rakesh Patibanda,
- Nathalie Overdevest,
- Shreyas Nisal,
- Aryan Saini,
- Don Samitha Elvitigala,
- Jarrod Knibbe,
- Elise Van Den Hoven,
- Florian 'Floyd' Mueller
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 2088–2106https://doi.org/10.1145/3643834.3660723Traditional games like "Tag" rely on shared control via inter-body interactions (IBIs) – touching, pushing, and pulling – that foster emotional and social connection. Digital games largely limit IBIs, with players using their bodies as input to control ...
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- research-articleMay 2024
Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in Water
- Maria F. Montoya,
- Hannah Qiao,
- Prasanth Sasikumar,
- Don Samitha Elvitigala,
- Sarah Jane Pell,
- Suranga Nanayakkara,
- Florian ‘Floyd’ Mueller
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 1004, Pages 1–17https://doi.org/10.1145/3613904.3642285People with a fear of being in water rarely engage in water activities and hence miss out on the associated health benefits. Prior research suggested virtual exposure to treat fears. However, when it comes to a fear of being in water, virtual water ...
- research-articleMay 2024
Grand challenges in WaterHCI
- Florian ‘Floyd’ Mueller,
- Maria F. Montoya,
- Sarah Jane Pell,
- Leif Oppermann,
- Mark Blythe,
- Paul H Dietz,
- Joe Marshall,
- Scott Bateman,
- Ian Smith,
- Swamy Ananthanarayan,
- Ali Mazalek,
- Alexander Verni,
- Alexander Bakogeorge,
- Mathieu Simonnet,
- Kirsten Ellis,
- Nathan Arthur Semertzidis,
- Winslow Burleson,
- John Quarles,
- Steve Mann,
- Chris Hill,
- Christal Clashing,
- Don Samitha Elvitigala
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 225, Pages 1–18https://doi.org/10.1145/3613904.3642052Recent combinations of interactive technology, humans, and water have resulted in “WaterHCI”. WaterHCI design seeks to complement the many benefits of engagement with the aquatic domain, by offering, for example, augmented reality systems for snorkelers, ...
- research-articleMay 2024
Grand Challenges in SportsHCI
- Don Samitha Elvitigala,
- Armağan Karahanoğlu,
- Andrii Matviienko,
- Laia Turmo Vidal,
- Dees Postma,
- Michael D Jones,
- Maria F. Montoya,
- Daniel Harrison,
- Lars Elbæk,
- Florian Daiber,
- Lisa Anneke Burr,
- Rakesh Patibanda,
- Paolo Buono,
- Perttu Hämäläinen,
- Robby Van Delden,
- Regina Bernhaupt,
- Xipei Ren,
- Vincent Van Rheden,
- Fabio Zambetta,
- Elise Van Den Hoven,
- Carine Lallemand,
- Dennis Reidsma,
- Florian ‘Floyd’ Mueller
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 312, Pages 1–20https://doi.org/10.1145/3613904.3642050The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design to support a physically active human being. Despite growing interest and dissemination of SportsHCI literature over the past years, many publications still focus ...
PsiNet: Toward Understanding the Design of Brain-to-Brain Interfaces for Augmenting Inter-Brain Synchrony
- Nathan Semertzidis,
- Michaela Jayne Vranic-Peters,
- Xiao Zoe Fang,
- Rakesh Patibanda,
- Aryan Saini,
- Don Samitha Elvitigala,
- Fabio Zambetta,
- Florian ‘Floyd’ Mueller
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 434, Pages 1–18https://doi.org/10.1145/3613904.3641983Underlying humanity’s social abilities is the brain’s capacity to interpersonally synchronize. Experimental, lab-based neuropsychological studies have demonstrated that inter-brain synchrony can be technologically mediated. However, knowledge in ...
- Work in ProgressMay 2024
pic2eat: Facilitating Social Ice-breaking through Collaborative Design of 3D Printed Appetizer
- Hongyue Wang,
- Jialin Deng,
- Aravind Mohan,
- Yinyi Li,
- Hao Peng,
- Linjia He,
- Don Samitha Elvitigala,
- Florian 'Floyd' Mueller
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 384, Pages 1–7https://doi.org/10.1145/3613905.36510823D Food Printing (3DFP), emerging as a multifaceted technology in domestic, gastronomic, and various industrial settings, presents underexplored opportunities for facilitating social interaction. To address this, this research engaged culinary ...
- abstractFebruary 2024
Foot Augmentation 101: Design your own Augmented Experiences
- Dennis Wittchen,
- Nihar Sabnis,
- Troy Robert Nachtigall,
- Florian ‘Floyd’ Mueller,
- Paul Strohmeier,
- Don Samitha Elvitigala
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 59, Pages 1–4https://doi.org/10.1145/3623509.3634744This studio aims to collaboratively build foot augmentations, experiment with different materials and techniques, and create new designs for low-cost, wearable, and accessible devices that can be used by researchers, makers, designers, and artists. ...
- research-articleOctober 2023
RadarFoot: Fine-grain Ground Surface Context Awareness for Smart Shoes
UIST '23: Proceedings of the 36th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 87, Pages 1–13https://doi.org/10.1145/3586183.3606738Everyday, billions of people use footwear for walking, running, or exercise. Of emerging interest are “smart footwear”, which help users track gait, count steps or even analyse performance. However, such nascent footwear lack fine-grain ground surface ...
- research-articleOctober 2023
Exploring User Engagement in Immersive Virtual Reality Games through Multimodal Body Movements
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 3, Pages 1–8https://doi.org/10.1145/3611659.3615687User engagement in Virtual Reality (VR) games is crucial for creating immersive and captivating gaming experiences that meet the expectations of players. However, understanding and measuring these levels in VR games presents a challenge for game ...
- research-articleSeptember 2023
MicroCam: Leveraging Smartphone Microscope Camera for Context-Aware Contact Surface Sensing
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 7, Issue 3Article No.: 98, Pages 1–28https://doi.org/10.1145/3610921The primary focus of this research is the discreet and subtle everyday contact interactions between mobile phones and their surrounding surfaces. Such interactions are anticipated to facilitate mobile context awareness, encompassing aspects such as ...
- posterOctober 2022
Towards using Involuntary Body Gestures for Measuring the User Engagement in VR Gaming
UIST '22 Adjunct: Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 5, Pages 1–3https://doi.org/10.1145/3526114.3558691Understanding the degree of user engagement in a VR game is vital to provide a better gaming experience. While prior work has suggested self-reports, and biological signal-based methods, measuring game engagement remains a challenge due to its complex ...
- research-articleSeptember 2022
Troi: Towards Understanding Users Perspectives to Mobile Automatic Emotion Recognition System in Their Natural Setting
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue MHCIArticle No.: 203, Pages 1–22https://doi.org/10.1145/3546738Emotional Self-Awareness (ESA) plays a vital role in physical and mental well-being. Recent advancements in artificial intelligence technologies have shown promising emotion recognition results, opening new opportunities to build systems to support ESA. ...
- research-articleJanuary 2022
TickleFoot: Design, Development and Evaluation of a Novel Foot-Tickling Mechanism That Can Evoke Laughter
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 29, Issue 3Article No.: 20, Pages 1–23https://doi.org/10.1145/3490496Tickling is a type of sensation that is associated with laughter, smiling, or other similar reactions. Psychology research has shown that tickling and laughter can significantly relieve stress. Although several tickling artifacts have been suggested in ...
- research-articleSeptember 2021Honorable Mention
StressShoe: A DIY Toolkit for just-in-time Personalised Stress Interventions for Office Workers Performing Sedentary Tasks
- Don Samitha Elvitigala,
- Philipp M. Scholl,
- Hussel Suriyaarachchi,
- Vipula Dissanayake,
- Suranga Nanayakkara
MobileHCI '21: Proceedings of the 23rd International Conference on Mobile Human-Computer InteractionArticle No.: 38, Pages 1–14https://doi.org/10.1145/3447526.3472023Self-Tracking stress at work is an important aspect of stress management and is often the first step to improving mental health and personal well-being. We introduce StressShoe, a DIY toolkit for self-tracking stress and just-in-time stress ...
- ArticleAugust 2021