Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- posterNovember 2019
- research-articleOctober 2018
ActiStairs: Design and Acceptance of a Technology-Based Intervention to Advocate Stair-Climbing in Public Spaces
HealthMedia'18: Proceedings of the 3rd International Workshop on Multimedia for Personal Health and Health CarePages 59–66https://doi.org/10.1145/3264996.3264997Stair climbing is a physical activity that can easily be performed in daily life and has a positive influence on, amongst others, cardiovascular health and the prevention of frailty. Health interventions have shown to be effective in motivating stair ...
- research-articleNovember 2014
Memoing and lenses: two approaches for exploring player-generated game ideas in videos
ACE '14: Proceedings of the 11th Conference on Advances in Computer Entertainment TechnologyArticle No.: 8, Pages 1–9https://doi.org/10.1145/2663806.2663851In a child-centered game design process, game ideas collected from players are a valuable source for designers to inspire the creation of game concepts. A question that often arises is how to deal with large amounts of collected information, or more ...
- ArticleSeptember 2014
To Trust or Not to Trust
HCSE 2014: Proceedings of the 5th IFIP WG 13.2 International Conference on Human-Centered Software Engineering - Volume 8742Pages 164–181https://doi.org/10.1007/978-3-662-44811-3_10In today's rapidly developing Internet, the web sites and services end users see are more and more composed of multiple services, originating from many different providers in a dynamic way. This means that it can be difficult for the user to single out ...
- research-articleJune 2014
Gaming to sit safe: the restricted body as an integral part of gameplay
- Petra Sundström,
- Axel Baumgartner,
- Elke Beck,
- Christine Döttlinger,
- Martin Murer,
- Ivana Randelshofer,
- David Wilfinger,
- Alexander Meschtscherjakov,
- Manfred Tscheligi
DIS '14: Proceedings of the 2014 conference on Designing interactive systemsPages 715–724https://doi.org/10.1145/2598510.2600882This paper presents a design exploration of full-body interaction games played in cars. It describes how we have designed, implemented, and evaluated the core experiences of three different games, which were all aimed at making sitting properly more fun ...
-
- posterApril 2014
Characteristics of narrative textual data linked to user experiences
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing SystemsPages 2605–2610https://doi.org/10.1145/2559206.2581361While we can rely on a wide variety of techniques and methods from human and social sciences to collect narratives within human-computer interaction, the knowledge about the specific characteristics of this source and their systematic use for user ...
- research-articleOctober 2012
Predicting information technology usage in the car: towards a car technology acceptance model
AutomotiveUI '12: Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular ApplicationsPages 51–58https://doi.org/10.1145/2390256.2390264This paper is aimed at studying information technology acceptance in an automotive context. Most models of technology acceptance focus on barriers of successful information technology implementation in organizations, while factors that take the ...
- research-articleJune 2012
The message in the bottle: best practices for transferring the knowledge from qualitative user studies
DIS '12: Proceedings of the Designing Interactive Systems ConferencePages 811–812https://doi.org/10.1145/2317956.2318086This workshop aims to identify and improve current strategies and practices for transferring knowledge from qualitative user studies to become inspiration for an experience-centered design process. The message (e.g., qualitative user study results) can ...
- research-articleAugust 2011
Experience characters: a design tool for communicating mobile phone experiences to designers
MobileHCI '11: Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and ServicesPages 385–394https://doi.org/10.1145/2037373.2037432Different methods, techniques and tools exist for supporting design activities in a user-centered design process. Due to the increasing relevance of experience-centered design, the need to advance existing design methods and tools becomes evident. ...
- research-articleOctober 2010
User experience (UX) patterns for audio-visual networked applications: inspirations for design
NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending BoundariesPages 343–352https://doi.org/10.1145/1868914.1868955This paper summarizes best practices for improving user experience (UX) of audio-visual networked applications such as YouTube, Flickr, or Facebook. Designing for a good UX is becoming increasingly important within the HCI community. However, there is ...
- ArticleNovember 2009
Introducing a Comprehensive Quality Criteria Framework for Validating Patterns
COMPUTATIONWORLD '09: Proceedings of the 2009 Computation World: Future Computing, Service Computation, Cognitive, Adaptive, Content, PatternsPages 242–247https://doi.org/10.1109/ComputationWorld.2009.86Patterns represent an important tool for communicating, documenting and looking up best practices for both novice and expert system developers and designers. Although there are a number of different patterns and pattern languages available, it is still ...
- research-articleOctober 2009
"Now you need to laugh!": investigating fun in games with children
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 81–88https://doi.org/10.1145/1690388.1690403Up to now interaction in desktop games is mostly limited to keyboard and mouse input. This paper describes a desktop game, which uses emotional facial expressions as an additional input channel for creating a virtual flower in a digital universe. The ...
- research-articleSeptember 2009
Local communities and IPTV: Lessons learned in an early design and development phase
- Marianna Obrist,
- Marc Miletich,
- Teresa Holocher,
- Elke Beck,
- Sara Kepplinger,
- Paul Muzak,
- Regina Bernhaupt,
- Manfred Tscheligi
Computers in Entertainment (CIE), Volume 7, Issue 3Article No.: 44, Pages 1–21https://doi.org/10.1145/1594943.1594956Local communities are communities that have relationships in real life due to the physical location of their households. IPTV can be a way to support these local communities (either in their establishment, in fostering relationships, or even in extending ...
- research-articleOctober 2008
"This is a flying shopping trolley": a case study of participatory design with children in a shopping context
Participatory design methods are increasingly used to investigate design ideas for new forms of information and communication technologies. We present a methodological variation of a user-centered idea generation, with children using a playful setting in ...
- research-articleOctober 2008
Instant card technique: how and why to apply in user-centered design
Involving users in scenario development within participatory design is challenging as it places users at the same level with designers. In our research we stated a need for a structured scenario development process, which is suitable for various research ...
- ArticleJuly 2008
Usability & User Experience: Preliminary Results from Evaluating an IPTV Community Platform
EUROITV '08: Proceedings of the 6th European conference on Changing Television EnvironmentsPages 303–307https://doi.org/10.1007/978-3-540-69478-6_40The promises of IPTV and related changes of the traditional TV environment are broadly discussed in the EuroiTV community. In this paper we present preliminary, qualitative results from a user evaluation conducted for an IPTV community platform ...
- ArticleJuly 2008
Local Communities: Back to Life (Live) Through IPTV
EUROITV '08: Proceedings of the 6th European conference on Changing Television EnvironmentsPages 148–157https://doi.org/10.1007/978-3-540-69478-6_19Enhancing local communities is seen as an enrichment of people's life by providing additional possibilities for the building of relationships and identities. The question is how to improve these local social ties and how to promote interaction among ...
- research-articleMay 2008
Trends in the living room and beyond: results from ethnographic studies using creative and playful probing
Computers in Entertainment (CIE), Volume 6, Issue 1Article No.: 5, Pages 1–23https://doi.org/10.1145/1350843.1350848In this article we present the findings of two ethnographic studies embedded into two broader projects on interactive television in the home environment. Based on previous research on the home context and inspired by ongoing trends around interactive ...
- ArticleMay 2007
Trends in the living room and beyond
Investigating the context home becomes more and more necessary for future developments of interactive TV services and of new interaction techniques. In this paper, findings from two ethnographic studies are presented. In these studies a new ...
- ArticleMay 2007
Focusing on elderly: an iTV usability evaluation study with eye-tracking
Elderly people often experience difficulties using interactive TV. This paper presents the findings of a usability evaluation study in combination with eye-tracking conducted for an information oriented interactive TV application. We explored two user ...