Introducing the Smart City to Children: Lessons Learned from Hands-On Workshops in Classes
<p>Methodology followed for the development of the workshop, following design science research principles.</p> "> Figure 2
<p>Example of a city model built by children during one of the workshops.</p> "> Figure 3
<p>Vote counter displaying the aggregated results from the voting boxes developed by the children. The question asks children to express their opinions on the relocation of the mall.</p> "> Figure 4
<p>Code (<b>left</b>) and execution (<b>right</b>) of the voting box developed by the children using the micro:bit.</p> "> Figure 5
<p>Number of smart city definitions assigned the different codes, for the pre-test and post-test questionnaires (n = 130).</p> "> Figure 6
<p>Sankey diagram representing how children shifted from one fingerprint to another in the smart city definition they gave in the pre-test and post-test questionnaire (n = 130).</p> "> Figure 7
<p>Number of times the smart city dimensions are mentioned in the definitions, for the pre-test and the post-test questionnaires (n = 130).</p> "> Figure 8
<p>The number of smart city projects assigned the different codes (n = 114).</p> "> Figure 9
<p>Number of times the smart city dimensions were mentioned in the projects (n = 114).</p> "> Figure 10
<p>Participation processes proposed by the children. The second, third, and fourth level nodes of the tree are related, respectively, to the <span class="html-italic">decision</span>, <span class="html-italic">digital</span>, and <span class="html-italic">method</span> characteristics. A path in the tree defines a participation process characterized by each node it crosses (n = 114).</p> ">
Abstract
:1. Introduction
2. Materials and Methods
2.1. Workshop Development
2.2. Data Collection
- For you, a city is: …
- For you, a smart city is: …
- Mention the positive and negative points of a group discussion: …
- What is the “smart city” project you would like to see in your city?
- How would you ask the public’s opinion on a “smart city” project?
2.3. Data Analysis
3. Results
3.1. Workshop Conduct
3.2. The Workshop as an Educational Tool
3.2.1. Smart City Definition
3.2.2. Smart City Project
3.2.3. Participation Methods
3.3. The Workshop as a Participation Activity
4. Discussion
4.1. Theoretical Contributions
4.2. Lessons Learned for Practice
- The programming activity should be held in a separate session.
- Enough time (75 min would be a minimum) should be dedicated to each session to allow children to discuss the concepts and debate ideas.
- The children should be challenged as much as possible at each step of the workshop. In the theoretical introduction, we asked them about the limitations of the examples of the solutions. During the model construction, we discussed the real-life political process with them. Finally, in the programming part, we challenged their solutions in terms of feasibility, privacy, representativeness, etc.
- Playful character should be kept and stimulated as much as possible during each step of the workshop. Even though it was given to children of different ages, we observed that a playful experience really helps to capture their attention and increase their willingness to learn. The programming activity was useful for stimulating the playful character of the workshop.
4.3. Limitations
4.4. Future Work
4.4.1. Improving the Collective Urban Planning Exercise with Tangible Interaction
4.4.2. Expanding the Workshop for Adult Participation
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Location | Format | School Year | Education Type | Number of Participants (Females) | Number of Questionnaire Pairs Collected (Females) |
---|---|---|---|---|---|
Namur | 2 × 100 min | 2nd secondary | General | 25 (11) | 21 (9) |
Namur | 2 × 100 min | 3rd secondary | General | 16 (6) | 15 (5) |
Campus | 1 × 90 min | 3rd secondary | General | 14 (7) | 0 (0) |
Campus | 1 × 90 min | 5th secondary | General | 15 (11) | 0 (0) |
Campus | 1 × 90 min | 5th primary | Specialized | 16 (7) | 0 (0) |
Campus | 1 × 90 min | 5th primary | Specialized | 10 (4) | 0 (0) |
Namur | 2 × 100 min | 2nd secondary | Differentiated | 16 (0) | 10 (0) |
Namur | 2 × 100 min | 2nd secondary | Differentiated | 7 (0) | 5 (0) |
Ottignies | 2 × 50 min | 1st secondary | General | 22 (9) | 14 (1) |
Ottignies | 2 × 50 min | 2nd secondary | General | 25 (12) | 19 (9) |
Ottignies | 2 × 50 min | 2nd secondary | General | 21 (6) | 0 (0) |
Ottignies | 2 × 50 min | 2nd secondary | General | 23 (14) | 19 (12) |
Ottignies | 2 × 50 min | 1st secondary | General | 21 (2) | 0 (0) |
Ottignies | 2 × 50 min | 2nd secondary | General | 20 (10) | 0 (0) |
Ottignies | 2 × 50 min | 2nd secondary | General | 24 (12) | 7 (3) |
Namur | 1 × 150 min | 2nd secondary | General | 24 (13) | 20 (11) |
299 (124) | 130 (50) |
Teaching Hours | Conduct |
---|---|
Two sessions of 100 min | The first 100-min session was dedicated to the first two steps of the workshop. The second session was dedicated to the third step. The steps were conducted as described in Section 3.1. |
Two sessions of 50 min | The first 50-min session was dedicated to the first two steps of the workshop. However, the animators presented one example per dimension in the first step. In the realization of the model, the model modification round was skipped. The second session was dedicated to the third step. Less time was given to the children to complete the exercise and less time was dedicated to the discussion after the presentation of the solution. |
One session of 150 min | The city model was built beforehand by the children in the context of another class activity. Thus, the realization of the model step was skipped and the identification of issues could start right after the theoretical introduction. This allowed conducting the first and third steps as described in Section 3.1. |
One session of 90 min | Due to timing constraints, the theoretical introduction was accelerated by discussing fewer examples with the children. The discussions on participation methods were also skipped to have enough time to build the city model. Rather than a hands-on exercise, the third step was replaced by a brief introduction to the micro:bit programming interface and a demo on how to build a voting system with it. |
Code | Description and Example |
---|---|
technology | The smart city contains ICT Example: a city where there is a lot of technology |
problem-solving | The smart city attempts to solve general problems Example: a city where technology is mainly developed and that finds solutions to problems |
citizen problem | The smart city attempts to solve general problems and those problems are faced by citizens Example: a city where leaders are trying to find ideas to make the city greener and more pleasant for citizens |
participation | The smart city involves citizens in decision-making Example: it is a city in which everyone has the right to have his/her own opinion and to share it via technology, in particular |
intelligent people | The smart city has intelligent inhabitants Example: a city with only intelligent people |
autonomous | The smart city is automatized and able to work without citizens Example: a city more focused on technology, a city that manages itself |
futuristic | The smart city has science fiction technology (e.g., flying cars, serving robots) Example: an organization of buildings controlled by intelligent and artificial robots |
no answer | No definition was provided |
Fingerprint | Description |
---|---|
technology | Only the technology code was assigned |
good | Either the problem-solving, the citizen problem, or the participation code was assigned, regardless of any other present code |
no code | The question was answered, but no code was assigned |
misconception | Neither the problem-solving, the citizen problem, nor the participation code was assigned AND either the intelligent people, autonomous, or futuristic code was assigned |
no answer | The question was not answered |
Positive Points | Negative Points |
---|---|
Opportunity to give one’s opinion (50) | Disagreements (30) |
Opportunity to hear others’ opinions (43) | Conflicts (29) |
More ideas can emerge (11) | Interruptions (11) |
Opportunity to change one’s opinion (or other opinions) (9) | Noise (7) |
Opportunity to learn new things (7) | Having to wait for one’s turn to speak (6) |
Positive Points | Negative Points |
---|---|
Opportunity to give one’s opinion (22) | Disagreements (15) |
Opportunity to learn new things (15) | Non-participation of some classmates (6) |
Opportunity to hear other opinions (11) | Stubbornness (5) |
It was fun (7) | Influence from others about one’s opinion (5) |
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Clarinval, A.; Simonofski, A.; Henry, J.; Vanderose, B.; Dumas, B. Introducing the Smart City to Children: Lessons Learned from Hands-On Workshops in Classes. Sustainability 2023, 15, 1774. https://doi.org/10.3390/su15031774
Clarinval A, Simonofski A, Henry J, Vanderose B, Dumas B. Introducing the Smart City to Children: Lessons Learned from Hands-On Workshops in Classes. Sustainability. 2023; 15(3):1774. https://doi.org/10.3390/su15031774
Chicago/Turabian StyleClarinval, Antoine, Anthony Simonofski, Julie Henry, Benoît Vanderose, and Bruno Dumas. 2023. "Introducing the Smart City to Children: Lessons Learned from Hands-On Workshops in Classes" Sustainability 15, no. 3: 1774. https://doi.org/10.3390/su15031774