Exploring the Role of User Experience and Interface Design Communication in Augmented Reality for Education
<p>Internet usage (in hours). (Responses in %).</p> "> Figure 2
<p>Do you use augmented reality daily? (Responses in %).</p> "> Figure 3
<p>Do you use augmented reality for educational purposes? (Responses in %).</p> "> Figure 4
<p>Distribution of agreement levels regarding the usefulness of AR (1 = strongly disagree, 5 = strongly agree).</p> "> Figure 5
<p>First page of the application Google Arts & Culture [<a href="#B10-mti-08-00043" class="html-bibr">10</a>].</p> "> Figure 6
<p>The “Play” screen where users can select the Art Projector [<a href="#B10-mti-08-00043" class="html-bibr">10</a>].</p> "> Figure 7
<p>Art Projector first screen [<a href="#B10-mti-08-00043" class="html-bibr">10</a>].</p> "> Figure 8
<p>A message in the application [<a href="#B10-mti-08-00043" class="html-bibr">10</a>].</p> "> Figure 9
<p>Text of the painting [<a href="#B10-mti-08-00043" class="html-bibr">10</a>].</p> ">
Abstract
:1. Introduction
2. Materials and Methods
2.1. Selection of Technological Tools
2.2. Research Tools and Rationale
2.3. Sample Description
2.4. Survey Design and Data Collection
2.5. Example Survey Questions with Justifications
2.6. Ethical Considerations
2.7. Usability Testing
2.7.1. Testing Setup and Participant Demographics
2.7.2. Task Design and Implementation
2.7.3. Application of Theoretical Frameworks
2.7.4. Participant Interaction and Feedback
2.7.5. Evaluation of Specific Tasks
3. Results
3.1. Sample Demographics
- Gender Distribution: the sample included 43 males (46.2%) and 50 females (53.8%), showcasing a slight female predominance.
- Educational Background: A significant portion of the participants were students (58.7%), with university or college graduates making up the remaining 41.3%. This distribution underscores the study’s relevance to ongoing learners and educational professionals alike.
- Age Range: The majority of respondents (55.9%) were between 18–25 years old, capturing a predominantly youthful demographic. Additionally, 21.5% were aged 26–35 years, and 22.6% were older than 36 years. This age diversity highlights the broad appeal and applicability of AR technologies across different age groups.
Gender | ||||
---|---|---|---|---|
Frequency | Percent | Valid Percent | Cumulative Percent | |
Male | 43 | 46.2 | 46.2 | 46.2 |
Female | 50 | 53.8 | 53.8 | 100.0 |
Total | 93 | 100.0 | 100.0 | |
Educational level | ||||
Frequency | Percent | Valid Percent | Cumulative Percent | |
Student | 54 | 58.1 | 58.7 | 58.7 |
University/College | 38 | 40.9 | 41.3 | 100.0 |
Total | 92 | 98.9 | 100.0 | |
No answers | 1 | 1.1 | ||
Total | 93 | 100.0 | ||
Age | ||||
Frequency | Percent | Valid Percent | Cumulative Percent | |
18–25 | 52 | 55.9 | 55.9 | 55.9 |
26–35 | 20 | 21.5 | 21.5 | 77.4 |
36+ | 21 | 22.6 | 22.6 | 100.0 |
Total | 93 | 100.0 | 100.0 |
3.2. Descriptive Statistics
3.2.1. Internet Usage
3.2.2. Daily Use of Augmented Reality
3.2.3. Augmented Reality for Educational Purposes
3.2.4. Attitudes towards Augmented Reality
3.3. Parametric Tests
3.3.1. Normality Tests
3.3.2. Independent t-Tests (Gender)
- H0 (Education): there is no difference in mean scores between males and females regarding their perceptions of the usefulness of AR in education.
- H0 (Everyday Life): there is no difference in mean scores between males and females regarding their perceptions of the usefulness of AR in everyday life.
- Usefulness in Education: the mean difference was 0.36698 with a 95% confidence interval of [0.15460; 0.57935].
- Usefulness in Everyday life: the mean difference was 0.40047 with a 95% confidence interval of [0.16492; 0.63601].
3.3.3. Independent t-Tests (Educational Level)
3.3.4. One-Way ANOVA (Age)
3.4. Correlations
3.5. Usability Test
4. Discussion
4.1. Overview of Attitudes towards AR
4.2. Influence of Demographic Variables
4.3. Utility and Ease of Use
4.4. Educational Implications
4.5. Technological Integration and Future Directions
5. Conclusions and Future Work
5.1. Key Findings and Implications
5.2. Limitations and Future Research
5.3. Recommendations for Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Mean | Std. Deviation | |
---|---|---|
Are you familiar with the term “augmented reality”? | 4.2473 | 1.08002 |
Do you think augmented reality is useful in education? | 4.7097 | 0.54335 |
Do you think augmented reality is useful in everyday life? | 4.6452 | 0.60154 |
Do you think augmented reality is easy to use? | 4.5484 | 0.69963 |
Do you think augmented reality is interesting? | 4.8817 | 0.43861 |
Gender | N | Mean | Sig. | |
---|---|---|---|---|
Are you familiar with the term “augmented reality”? | Male | 43 | 4.3488 | 0.403 |
Female | 50 | 4.1600 | ||
Do you think augmented reality is useful in education? | Male | 43 | 4.9070 | 0.001 |
Female | 50 | 4.5400 | ||
Do you think augmented reality is useful in everyday life? | Male | 43 | 4.8605 | 0.001 |
Female | 50 | 4.4600 | ||
Do you think augmented reality is easy to use? | Male | 43 | 4.6047 | 0.475 |
Female | 50 | 4.5000 | ||
Do you think augmented reality is interesting? | Male | 43 | 4.9535 | 0.144 |
Female | 50 | 4.8200 |
Educational Level | N | Mean | Sig. | |
---|---|---|---|---|
Are you familiar with the term “augmented reality”? | Student | 54 | 4.4259 | 0.064 |
University/College | 38 | 4.0000 | ||
Do you think augmented reality is useful in education? | Student | 54 | 4.9259 | 0.000 |
University/College | 38 | 4.3947 | ||
Do you think augmented reality is useful in everyday life? | Student | 54 | 4.8889 | 0.000 |
University/College | 38 | 4.3158 | ||
Do you think augmented reality is easy to use? | Student | 54 | 4.7593 | 0.000 |
University/College | 38 | 4.2368 | ||
Do you think augmented reality is interesting? | Student | 54 | 5.0000 | 0.002 |
University/College | 38 | 4.7105 |
N | Mean | Sig. | Tukey Post Hoc Evaluation | ||
---|---|---|---|---|---|
Are you familiar with the term “augmented reality”? | 18–25 | 52 | 4.5000 | 0.000 | 18–25 > than other categories |
26–35 | 20 | 3.3500 | |||
36+ | 21 | 4.4762 | |||
Total | 93 | 4.2473 | |||
Do you think augmented reality is useful in education? | 18–25 | 52 | 4.9231 | 0.000 | 18–25 > than other categories |
26–35 | 20 | 4.4000 | |||
36+ | 21 | 4.4762 | |||
Total | 93 | 4.7097 | |||
Do you think augmented reality is useful in everyday life? | 18–25 | 52 | 4.9231 | 0.000 | 18–25 > than other categories |
26–35 | 20 | 4.2500 | |||
36+ | 21 | 4.3333 | |||
Total | 93 | 4.6452 | |||
Do you think augmented reality is easy to use? | 18–25 | 52 | 4.7500 | 0.000 | 18–25 > than other categories |
26–35 | 20 | 4.0500 | |||
36+ | 21 | 4.5238 | |||
Total | 93 | 4.5484 | |||
Do you think augmented reality is interesting? | 18–25 | 52 | 5.0000 | 0.011 | 18–25 > than other categories |
26–35 | 20 | 4.7000 | |||
36+ | 21 | 4.7619 | |||
Total | 93 | 4.8817 |
Do You Think Augmented Reality Is Useful in Education? | Do You Think Augmented Reality Is Useful in Everyday Life? | ||
---|---|---|---|
Do you think augmented reality is useful in education? | Pearson Correlation | 1 | 0.845 ** |
Sig. (two-tailed) | 0.000 | ||
N | 93 | 93 |
Do You Think Augmented Reality Is Easy to Use? | Do You Think Augmented Reality Is Interesting? | ||
---|---|---|---|
Do you think augmented reality is easy to use? | Pearson Correlation | 1 | 0.285 ** |
Sig. (two-tailed) | 0.006 | ||
N | 93 | 93 |
Do You Think Augmented Reality Is Useful in Education? | Do You Think Augmented Reality Is Useful in Everyday Life? | ||
---|---|---|---|
Do you think augmented reality is easy to use? | Pearson Correlation | 0.423 ** | 0.442 ** |
Sig. (two-tailed) | 0.000 | 0.000 | |
N | 93 | 93 |
Do You Think Augmented Reality Is Useful in Education? | Do You Think Augmented Reality Is Useful in Everyday Life? | ||
---|---|---|---|
Do you think augmented reality is interesting? | Pearson Correlation | 0.721 ** | 0.704 ** |
Sig. (two-tailed) | 0.000 | 0.000 | |
N | 93 | 93 |
Task No. | Task Description | Negative Answers (%) |
---|---|---|
1 | Explore different artworks using the AR interface | 47.3% |
2 | Identify shortcuts for quickly changing artworks | 100% |
3 | Observe the clarity and helpfulness of in-app messages | 0% |
4 | Manipulate and interact with the artwork displayed | 36.8% |
5 | Access and interact with the text description of paintings | 0% |
6 | Test the undo functionality in app navigation | 0% |
7 | Assess ease of manipulating AR artworks | 26.3% |
8 | Evaluate the display of multiple artworks for comparative analysis | 0% |
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Kiourexidou, M.; Kanavos, A.; Klouvidaki, M.; Antonopoulos, N. Exploring the Role of User Experience and Interface Design Communication in Augmented Reality for Education. Multimodal Technol. Interact. 2024, 8, 43. https://doi.org/10.3390/mti8060043
Kiourexidou M, Kanavos A, Klouvidaki M, Antonopoulos N. Exploring the Role of User Experience and Interface Design Communication in Augmented Reality for Education. Multimodal Technologies and Interaction. 2024; 8(6):43. https://doi.org/10.3390/mti8060043
Chicago/Turabian StyleKiourexidou, Matina, Andreas Kanavos, Maria Klouvidaki, and Nikos Antonopoulos. 2024. "Exploring the Role of User Experience and Interface Design Communication in Augmented Reality for Education" Multimodal Technologies and Interaction 8, no. 6: 43. https://doi.org/10.3390/mti8060043
APA StyleKiourexidou, M., Kanavos, A., Klouvidaki, M., & Antonopoulos, N. (2024). Exploring the Role of User Experience and Interface Design Communication in Augmented Reality for Education. Multimodal Technologies and Interaction, 8(6), 43. https://doi.org/10.3390/mti8060043