A Critical Review of Computational Creativity in Built Environment Design
<p>The relationships between humans and computers in the three different levels of computational creativity (CC, HC<sup>3</sup> and CST).</p> "> Figure 2
<p>The relationships between the Four Ps (person, process, product and press), the Three Cs (creativity, culture and collaboration) and the four design activities (synthesis, analysis, interfacing and communication) in facilitating computational creativity.</p> ">
Abstract
:1. Introduction
2. The Method
3. Three Critical Approaches to Defining Computational Creativity
3.1. Defining Creativity
3.1.1. Creativity in General
3.1.2. Computational Creativity
3.1.3. Human–Computer (Co-)Creativity
3.1.4. Summary of the Role of Computers in Creativity
3.2. Methodoligies to Assessing Creativity
3.2.1. Assessing Creativity in General
3.2.2. Assessing the Three Levels of Computational Creativity
4. Computational Creativity and Built Environment Design
- Creativity: the notion of creativity in the Three Cs involves individualist cognitive processes leading to the creative product. The computer’s first contribution to creativity is in the synthesis and analysis of the product, supporting the novelty and value aspects of creativity, in both its generic definition and as the first C. However, the nature of the computer’s involvement depends on its role in the process. The use of computers assumes synthetical and analytical roles within the design process. On the CC level, the computer also controls the problem finding or initiation stages, because it actively takes part in design problem solving. Hence the process, with its individualist aspect, involves the internal “thought” processes of the computer agent as well. On the other hand, on the HC3 and CST levels, this process includes a significant amount of human–computer interaction (HCI). The HCI aspect of the design process can itself be a creative output of the computer software, as the new processes and the new types of design-related tasks and flows emerge.
- Culture: this is the “human” side of the creativity. The person and their associated possesses together with HCI are influenced by certain culture. Given the cultural differences between people, the computer interface may require appropriate customization to enhance creativity. This customization, if done by the software in an autonomous fashion, would be another relevant area for the computer’s creative involvement in BE design.
- Collaboration: in addition to the above-mentioned interactions between humans and computers, there are also interactions and communications between humans (and possibly between computer “colleagues”). Regardless of the level of inputs by group members, or the nature of their collaboration (the goal is unique and common amongst the team) or cooperation (with shared and multiple objectives across the team), creative methods of communication between members are another area for deepening the research on computational creativity.
4.1. Synthesis and Analysis
4.2. Interfacing
4.3. Communication
5. Discussion
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Research Topic | Source | Year | Notes |
---|---|---|---|
Assessing creativity | Said-Metwaly, Kyndt and Van den Noortgate [6] | 2017 | Creativity in general |
Jordanous [8] | 2016 | Computational creativity | |
Computational creativity | Kontosalo [7] | 2020 | Each provides categorization and identification of the aspects and levels of the computer’s input to creativity |
Davis [9] | 2017 | ||
Colton, Pease and Cornelli [10] | 2015 | ||
Hoffmann [11] | 2016 |
Levels | Relationships to Creativity | Interactions with Humans |
---|---|---|
CC | Independent human-like creation | Individual or collaborative creation |
HC3 | Performing partial creative tasks | Interacting with humans |
CST | Providing tools and environments for human creation | Mostly supporting humans for realizing their creation |
Design Activities | Four Ps [8] | Three Cs [2] | Relevant Roles and Categories [7,9,11] |
---|---|---|---|
Synthesis (Generation) | Product, Process | Creativity | Generate, Modelling, Colleague |
Analysis | Product, Process | Creativity | Analyze, Book-keeping Find Problems |
Interfacing | Process, Person | Culture | Support, Control Initiative, Communication |
Communication | Press | Collaboration, Culture | Communication |
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Gu, N.; Amini Behbahani, P. A Critical Review of Computational Creativity in Built Environment Design. Buildings 2021, 11, 29. https://doi.org/10.3390/buildings11010029
Gu N, Amini Behbahani P. A Critical Review of Computational Creativity in Built Environment Design. Buildings. 2021; 11(1):29. https://doi.org/10.3390/buildings11010029
Chicago/Turabian StyleGu, Ning, and Peiman Amini Behbahani. 2021. "A Critical Review of Computational Creativity in Built Environment Design" Buildings 11, no. 1: 29. https://doi.org/10.3390/buildings11010029