Exploring How White-Faced Sakis Control Digital Visual Enrichment Systems
<p>Device inside the sakis’ enclosure at a height of approximately 3.5 m from the ground.</p> "> Figure 2
<p>The view from Google Nest and Raspberry Pi cameras.</p> "> Figure 3
<p>The enrichment device. Left: measurements from the outside, Middle: with the side panel removed to show the technology and screen, Right: view of the screen with the camera below from inside the system.</p> "> Figure 4
<p>Stills of the videos played to sakis including Adobe Premier Pro vectorscope of hue and saturation. Rows 1: forest video, 2: underwater video, 3: abstract video, 4: worms video, and 5-6: animals video.</p> "> Figure 5
<p>A monkey’s daily use time with the enrichment system with line of best fit.</p> "> Figure 6
<p>Monkey’s daily usage of the system per hour over different stimuli. Line shows average fitted value.</p> ">
Abstract
:Simple Summary
Abstract
1. Introduction
- RQ1
- What visual enrichment do captive white-faced sakis trigger?
- RQ2
- What are the behavioural effects of visual enrichment upon captive white-faced sakis?
2. Materials and Methods
2.1. Participants
2.2. Design Requirements
2.3. Method
2.4. Hardware and Software
2.5. Visual Stimuli
2.6. Terminology of Interaction and Activation
2.7. Data Analysis
3. Results
3.1. Sakis Interactions with the Visual Enrichment System
3.2. Sakis Behaviour with the Visual Enrichment System
4. Discussion
4.1. Sakis’ Interaction with Visual Enrichment Systems
4.2. What We Learned about Sakis’ Behaviours with Screen Enrichment Systems
4.3. Future Work and Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Appendix B
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Video Content | Description | Characteristics | |
---|---|---|---|
Forest | Two clips filmed in a forest showing scenery, moving slowly. | Slow movement; Green colours; Natural habitat; Calm | |
Underwater | Two clips filmed underwater. One showing a school of barracudas and the other a jellyfish with bright colour. | Active movement; Shades of blue and bright red colour; Unfamiliar environment; Target to follow | |
Worms | Two clips: earthworms in soil and a white bowl full of mealworms. | Earthy colour shades; Recognisable objects for the sakis (part of their diet) | |
Abstract | Two clips: orange-coloured simulation of moving through the structure, and a ball-shaped object with changing bright colours. | Colourful; Movement; Unrecognisable content | |
Animals | Three 10-s clips of different animals (zebras, lemurs, deer) socially interacting with each other. | Mild colors; Not familiar animals; Social behaviour |
Video Content | Description |
---|---|
Passing Through | Monkey passes through the device without stopping at any point or interacting in any form |
Viewing out | While inside located at one of the edges of the device, monkey is looking out to other parts of the enclosure |
Looking screen | The monkey is seen to look at the screen at some point during triggering |
Tactile on wall | The monkey touches anywhere on the wall where the screen resides or the screen as an individual behaviour |
Viewing window | The monkey pauses, sits and/or stops to look out of the perspex plastic to the rest of the enclosure |
Social Usage | During interaction, multiple monkeys interacting with each other but only one is inside the device at once |
Social All Inside | During interaction multiple monkeys inside the device at once |
Two Monkeys Usage | Two monkeys inside the device at once |
Three Monkeys Usage | Three monkeys inside the device at once |
Chasing Out | Chasing another monkey out of the system |
Grooming | Grooming together or alone |
Sleeping | Seen sleeping by lying down and eyes closed |
Scratching | Rubs with its fingers and nails somewhere on itself in a quick manner |
Stretching | Stretching |
Sitting | Sitting down in the device |
Sitting Facing Screen | Sitting down facing the screen within the device |
Sitting in the Middle | Sitting location is inside in the middle of the device |
Sitting on the Edge | Sitting location is on one of the edges of the device |
Sitting on Both | During the interaction, sitting both on middle and edge locations |
Condition 1 (N = 7) | Condition 2 (N = 7) | W | Adj. p-Value | Effect Size (r) |
---|---|---|---|---|
No video | Forest | 27 | 1.000 | ns |
No video | Underwater | 3 | 0.041 * | 0.734 |
No video | Worms | 2 | 0.029 * | 0.768 |
No video | Abstract | 19 | 1.000 | ns |
No video | Animals | 47 | 0.041 * | 0.773 |
Forest | Underwater | 3 | 0.041 * | 0.734 |
Forest | Worms | 1 | 0.018 * | 0.803 |
Forest | Abstract | 16 | 1.000 | ns |
Forest | Animals | 46 | 0.049 * | 0.738 |
Underwater | Worms | 22 | 1.000 | ns |
Underwater | Abstract | 40 | 0.265 | ns |
Underwater | Animals | 49 | 0.029 * | 0.841 |
Worms | Abstract | 41 | 0.227 | ns |
Worms | Animals | 49 | 0.029 * | 0.841 |
Abstract | Animals | 49 | 0.029 * | 0.841 |
Control | Visual Stimuli | Difference | p-Value | |
---|---|---|---|---|
Passing through | 59.70% | 48.75% | −18.34% | 0.397 |
Viewing out | 35.82% | 39.50% | 10.27% | 0.673 |
Looking screen | 20.90% | 17.34% | −17.03% | 0.488 |
Tactile on wall | 16.42% | 7.51% | −54.26% | 0.193 |
Viewing window | 16.42% | 19.85% | 20.89% | 0.646 |
Social usage | 5.97% | 8.86% | 48.41% | 0.453 |
Social all inside | 1.49% | 5.59% | 275.17% | 0.253 |
Two monkeys | 7.46% | 9.06% | 21.45% | 0.555 |
Three monkeys | 0.00% | 0.39% | NA | 0.552 |
Chasing out | 0.00% | 0.19% | NA | 0.701 |
Grooming | 5.97% | 15.03% | 151.76% | 0.138 |
Sleeping | 4.48% | 8.29% | 85.04% | 0.694 |
Scratching | 28.36% | 11.37% | −59.91% | 0.022 * |
Stretching | 8.96% | 5.78% | −35.49% | 0.898 |
Sitting | 38.81% | 45.47% | 17.16% | 0.879 |
Sitting facing screen | 19.40% | 21.97% | 13.25% | 1.000 |
Sitting on middle | 7.46% | 13.68% | 83.38% | 0.406 |
Sitting on edge | 16.42% | 16.38% | −0.24% | 0.224 |
Sitting on both | 14.93% | 15.41% | 3.22% | 0.619 |
Frequency | Avg Use Time (s) | Duration (s) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
No. per Day | Weekly | Daily | Daily SD | Mean | Median | Std | Longest | Shortest | ||||
No video | 1.47 | 1179 | 168 | 186.63 | 115.22 | 5 | 429.23 | 3281 | 1 | |||
Forest | 1.82 | 874 | 125 | 116.48 | 68.78 | 3 | 179.92 | 1065 | 1 | |||
Underwater | 10.02 | 7016 | 1002 | 896.45 | 112.29 | 4 | 520.62 | 6001 | 1 | |||
Worms | 5.61 | 7919 | 1131 | 994.39 | 202.01 | 27 | 432.82 | 2737 | 1 | |||
Abstract | 5.67 | 3726 | 523 | 938.32 | 93.03 | 11 | 217.18 | 1073 | 1 | |||
Animals | 0.71 | 73 | 10 | 22.29 | 14.53 | 3 | 44.17 | 174 | 1 |
Control | Forest | Underwater | Worms | Abstract | Animals | |
---|---|---|---|---|---|---|
(Total 67) | (Total 89) | (Total (235) | (Total 119) | (Total 61) | (Total 15) | |
Passing through | 59.70% | 59.55% | 51.49% | 36.97% | 39.34% | 73.33% |
Viewing out | 35.82% | 21.35% | 39.15% | 52.94% | 44.26% | 26.67% |
Looking screen | 20.90% | 23.60% | 13.19% | 19.33% | 22.95% | 6.67% |
Tactile on wall | 16.42% | 8.99% | 5.96% | 11.76% | 3.28% | 6.67% |
Viewing window | 16.42% | 17.98% | 16.60% | 27.73% | 24.59% | 0.00% |
Social usage | 5.97% | 16.85% | 8.94% | 5.88% | 4.92% | 0.00% |
Social all inside | 1.49% | 8.99% | 7.66% | 2.52% | 0.00% | 0.00% |
Two monkeys | 7.46% | 16.85% | 9.36% | 5.88% | 4.92% | 0.00% |
Three monkeys | 0.00% | 1.12% | 0.43% | 0.00% | 0.00% | 0.00% |
Chasing out | 0.00% | 0.00% | 0.00% | 0.84% | 0.00% | 0.00% |
Grooming | 5.97% | 6.74% | 9.79% | 29.41% | 22.95% | 0.00% |
Sleeping | 4.48% | 5.62% | 5.96% | 15.97% | 8.20% | 0.00% |
Scratching | 28.36% | 15.73% | 5.11% | 16.81% | 21.31% | 0.00% |
Stretching | 8.96% | 13.48} | 4.26% | 3.36% | 6.56% | 0.00% |
Sitting | 38.81% | 37.08% | 43.40% | 56.30% | 52.46% | 13.33% |
Sitting facing screen | 19.40% | 22.47% | 17.87% | 30.25% | 24.59% | 6.67% |
Sitting on middle | 7.46% | 13.48% | 11.06% | 17.65% | 19.67% | 0.00% |
Sitting on edge | 16.42% | 11.24% | 17.45% | 20.17% | 14.75% | 6.67% |
Sitting on both | 14.93% | 12.36% | 14.89% | 18.49% | 18.03% | 6.67% |
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Hirskyj-Douglas, I.; Kankaanpää, V. Exploring How White-Faced Sakis Control Digital Visual Enrichment Systems. Animals 2021, 11, 557. https://doi.org/10.3390/ani11020557
Hirskyj-Douglas I, Kankaanpää V. Exploring How White-Faced Sakis Control Digital Visual Enrichment Systems. Animals. 2021; 11(2):557. https://doi.org/10.3390/ani11020557
Chicago/Turabian StyleHirskyj-Douglas, Ilyena, and Vilma Kankaanpää. 2021. "Exploring How White-Faced Sakis Control Digital Visual Enrichment Systems" Animals 11, no. 2: 557. https://doi.org/10.3390/ani11020557