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Reactive content selection in the generation of real-time soccer commentary

Published: 10 August 1998 Publication History

Abstract

MIKE is an automatic commentary system that generates a commentary of a simulated soccer game in English, French, or Japanese.One of the major technical challenges involved in live sports commentary is the reactive selection of content to describe complex, rapidly unfolding situation. To address this challenge, MIKE employs importance scores that intuitively capture the amount of information communicated to the audience. We describe how a principle of maximizing the total gain of importance scores during a game can be used to incorporate content selection into the surface generation module, thus accounting for issues such as interruption and abbreviation.Sample commentaries produced by MIKE are presented and used to evaluate different methods for content selection and generation in terms of efficiency of communication.

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  • (2024)Designing for Automated Sports Commentary SystemsProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656323(75-93)Online publication date: 7-Jun-2024
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    Information & Contributors

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    Published In

    cover image DL Hosted proceedings
    ACL '98/COLING '98: Proceedings of the 36th Annual Meeting of the Association for Computational Linguistics and 17th International Conference on Computational Linguistics - Volume 2
    August 1998
    768 pages

    Sponsors

    • Government of Canada
    • Université de Montréal

    Publisher

    Association for Computational Linguistics

    United States

    Publication History

    Published: 10 August 1998

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    Overall Acceptance Rate 85 of 443 submissions, 19%

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    View all
    • (2024)Semi-Automatic Production and Distribution System for Audio Descriptions in Live Baseball BroadcastsProceedings of the 7th ACM International Workshop on Multimedia Content Analysis in Sports10.1145/3689061.3689069(107-115)Online publication date: 28-Oct-2024
    • (2024)FootyVision: Multi-Object Tracking, Localisation, and Augmentation of Players and Ball in Football VideoProceedings of the 2024 9th International Conference on Multimedia and Image Processing10.1145/3665026.3665029(15-25)Online publication date: 20-Apr-2024
    • (2024)Designing for Automated Sports Commentary SystemsProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656323(75-93)Online publication date: 7-Jun-2024
    • (2012)Perspective-oriented generation of football match summariesACM Transactions on Speech and Language Processing 10.1145/2287710.22877119:2(1-31)Online publication date: 2-Aug-2012
    • (2005)Design and implementation of live commentary system in soccer simulation environmentRoboCup 200410.5555/2168172.2168233(602-610)Online publication date: 1-Jan-2005
    • (2005)Collective content selection for concept-to-text generationProceedings of the conference on Human Language Technology and Empirical Methods in Natural Language Processing10.3115/1220575.1220617(331-338)Online publication date: 6-Oct-2005
    • (2004)An optimization-based approach to dynamic data content selection in intelligent multimedia interfacesProceedings of the 17th annual ACM symposium on User interface software and technology10.1145/1029632.1029673(227-236)Online publication date: 24-Oct-2004
    • (2000)Multi-agent explanation strategies in real-time domainsProceedings of the 38th Annual Meeting on Association for Computational Linguistics10.3115/1075218.1075239(158-165)Online publication date: 3-Oct-2000

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