Influence of Intelligent Technology Applications on the Learning Effect

Virtual Reality as an Example

Authors

  • Haoying Deng University of Shanghai for Science and Technology
  • Yunchao Du Xiamen University, Ningbo University of Technology
  • Qiang Cai Ningbo University of Technology
  • Yibin Yang Ningbo University of Technology

DOI:

https://doi.org/10.3991/ijet.v18i10.38713

Keywords:

VR teaching, learning effect, impact factor, intelligent technology

Abstract


With the continuous application of intelligent technology, Virtual Reality (VR) technology has become a hot topic of development. VR has unique advantages in the field of the teaching due to its characteristics of immersion, interaction and sociality. Therefore, it is necessary to pay attention to the influencing factors of VR teaching on learning effect, to improve the quality of courses through improvement of relevant influencing factors and to help to reverse further development of VR technology. A questionnaire survey on influencing factors of teaching application of VR technology on the learning effect of college students was conducted. Through data collection of students of various majors and grades in multiple comprehensive universities, statistical analysis and regression empirical analysis were carried out. Results show that different majors, grades, and students’ autonomous learning ability have different influences on the teaching application of VR technology. In addition, there are many influencing factors such as network fluency, situational sense of interaction, teachers’ teaching ability and the difficulty of course design, etc. According to the conclusions, some suggestions on improving VR teaching and learning effect are put forward. It is expected to improve the learning effect and efficiency of college students under the application of VR teaching, and promote the further development of VR teaching.

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Published

2023-05-23

How to Cite

Deng, H., Du, Y., Cai, Q., & Yang, Y. (2023). Influence of Intelligent Technology Applications on the Learning Effect: Virtual Reality as an Example. International Journal of Emerging Technologies in Learning (iJET), 18(10), pp. 4–18. https://doi.org/10.3991/ijet.v18i10.38713

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Papers