Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing
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Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as acceleration structure. The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve high-performance ray-tracing on mainstream hardware. Our approach, flexible enough to use only a single computing unit (CPU or GPU), is able to efficiently distribute workload between CPUs and GPUs for fast KD-tree construction and traversal.
Description
@inproceedings{:10.2312/conf/EG2012/short/013-016,
booktitle = {Eurographics 2012 - Short Papers},
editor = {Carlos Andujar and Enrico Puppo},
title = {{Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing}},
author = {Roccia, Jean-Patrick and Paulin, Mathias and Coustet, Christophe},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/conf/EG2012/short/013-016}
}