Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing

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Date
2012
Journal Title
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Volume Title
Publisher
The Eurographics Association
Abstract
We propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as acceleration structure. The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve high-performance ray-tracing on mainstream hardware. Our approach, flexible enough to use only a single computing unit (CPU or GPU), is able to efficiently distribute workload between CPUs and GPUs for fast KD-tree construction and traversal.
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@inproceedings{
:10.2312/conf/EG2012/short/013-016
, booktitle = {
Eurographics 2012 - Short Papers
}, editor = {
Carlos Andujar and Enrico Puppo
}, title = {{
Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing
}}, author = {
Roccia, Jean-Patrick
and
Paulin, Mathias
and
Coustet, Christophe
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/conf/EG2012/short/013-016
} }
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