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MIDP 2.0 changing the face of J2ME gaming

Published: 02 April 2004 Publication History

Abstract

Pervasive computing is coming to the masses. The tremendous growth in cell phones and personal digital assistants (PDAs) has resulted in a new platform for programmers. Analysis of online sales records for these platforms shows that games, specifically those using the Java 2 Micro Edition (J2ME) in conjunction with the Mobile Information Device Proflle (MIDP), are the best sellers. Currently most consumer devices use the MIDP 1.0 API which provides little API support for gaming. As a result developers have been forced to write their own game libraries which has led to slow games with large distribution sizes. Recently devices supporting the revised MIDP 2.0 specification have become available. In this paper we analyze the benefits the new API brings to game development and provide a short tutorial which details the steps in porting a MIDP 1.0 game to 2.0.

References

[1]
C. Bloch and A. Wagner. MIDP 2.0 Style Guide for the Java 2 Platform, Micro Edition. Addison-Wesley, 2003.
[2]
M. J. Burge. A handheld and ubiquitous computing curriculum. In Proc. 41st Annual ACM Southeast Conference, pages 22--24, Savannah, GA, 2003. ACM.
[3]
M. J. Burge and Y. D. Liang. Java Micro Edition Programming. Prentice Hall, to appear in 2004.

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Reviews

Jose M. Ramirez

The objectives of this paper are to analyze the benefits of the Mobile Information Device Profile (MIDP) 2.0 application programming interface (API) for game development, and to describe the porting of an application from MIDP 1.0 to 2.0; these goals are just partially achieved. The paper introduces the new API, briefly describing the main new classes related to game development (GameCanvas, Layer, TiledLayer, Sprite, and LayerManager) and suggesting uses for them, and then jumps to a 1.0 case study (the ship case game), illustrating how to port the application to 2.0. But, the authors just describe how the 2.0 version was developed, what classes were used, and what design decisions were made. There is a brief comparison between the implementations, based on code size and speed. Williams and Burge were ambitious in trying to achieve their posed objectives in a short paper, and the work, which is well written and organized, motivates the reader to explore the new API in search of the promised enhancements. References are very limited, but the source code mentioned in the paper is available online. The illustrations are excellent, but the best feature of the paper is the real excitement that comes from developers that found a better tool to produce better software. Online Computing Reviews Service

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Published In

cover image ACM Conferences
ACMSE '04: Proceedings of the 42nd annual ACM Southeast Conference
April 2004
485 pages
ISBN:1581138709
DOI:10.1145/986537
  • General Chair:
  • Seong-Moo Yoo,
  • Program Chair:
  • Letha Hughes Etzkorn
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 April 2004

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Author Tags

  1. J2ME
  2. Java
  3. MIDP
  4. handheld gaming
  5. pervasive computing

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ACM SE04
Sponsor:
ACM SE04: ACM Southeast Regional Conference 2004
April 2 - 3, 2004
Alabama, Huntsville

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Overall Acceptance Rate 502 of 1,023 submissions, 49%

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