Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/965106.965116acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article

Constructivist physics learning in an immersive, multi-user hot air balloon simulation program (iHABS)

Published: 27 July 2003 Publication History

Abstract

This paper describes and discusses an immersive multi-user Hot Air Balloon Simulation (iHABS) project that allows students to experience virtual hot air ballooning. The iHABS project enables students to pilot a hot air balloon as well as learn fundamental physics principles in a fun, exciting, engaging, and collaborative setting.We briefly survey the use of hot air ballooning in physics teaching and the use of VR technologies in support of learning. We then discuss the pedagogical support provided by iHABS. Next, we proceed with a detailed description of the iHABS system followed by a discussion on the design of interaction techniques, the system design and its implementation.

References

[1]
ALLISON, D., BOWMAN, D., HODGES, L. F., WILLS, B., D. WINEMAN, J. 1997. The Virtual Reality Gorilla Exhibit. IEEE Computer Graphics and Applications, 17, 6, 30--38.
[2]
ROUSSOS, M., BARNES, C., JOHNSON, A., LEIGH, J., MOHER, T., AND VASILAKIS, C. 1999. Learning, and Building Together In an Immersive Virtual World. Presence, 8, 3, 247--263.
[3]
BOWMAN, D., KRUIJFF, E., LAVIOLA, J. L. J., POUPYREV, I. 2001. An Introduction To 3D User Design Interface. Presence, 10, 1, 96--108.
[4]
CHEE, Y. S. AND HOOI, C. M. 2002. C-VISions: Socialized Learning through Collaborative, Virtual, Interactive Simulations. In Proceedings of Conference on Computer Support for Collaborative Learning, 687--696.
[5]
DEDE, C., LOFTIN, R. B., AND SALZMAN, M. C., 1996. Sciencespace: Virtual realities for learning complex and abstract scientific concepts. In Proceedings of IEEE Virtual Realtiy Annual International Symposium, 246--253.
[6]
HAUGLAND, O. A. 1995. http://www.hitos.no/fou_pub/naturfag/balloon.htm.
[7]
HESTENES, D., SWACJHANER, G., WELLS, M. 1992. Force Concept Inventory. The Physics Teacher, 30, 3, 141--158.
[8]
VYGOTSKY, L. S. 1978. Mind in Society The Development of Higher Psychological Processes. Cambridge Massachusetts: Harvard University Press.
[9]
WINN, W., AND JACKSON, R. L. 1999. Collaboration and Learning In Immersive Virtual Environments. In Proceedings of the Computer Support for Collaborative Learning Conference, 260--264.
[10]
WINN, W., AND JACKSON, R. L. 2002. What can students learn in artificial environments that they cannot learn in class. In First International Symposium, Open Education Facult, Anadolu University, Turkey.
[11]
YOUNGBLUT, C. 1998. Educational Uses of Virtual Reality Technology. Technical Report IDA Document D-2128, Institute of Defense Analyse, Alexandra, VA.

Cited By

View all
  • (2018)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesVirtual and Augmented Reality10.4018/978-1-5225-5469-1.ch051(1088-1106)Online publication date: 2018
  • (2016)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesHandbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning10.4018/978-1-5225-0125-1.ch010(243-261)Online publication date: 2016
  • (2012)Walking in a CubeIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2012.6018:4(546-554)Online publication date: 1-Apr-2012
  1. Constructivist physics learning in an immersive, multi-user hot air balloon simulation program (iHABS)

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      SIGGRAPH '03: ACM SIGGRAPH 2003 Educators Program
      July 2003
      73 pages
      ISBN:9781450374590
      DOI:10.1145/965106
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 27 July 2003

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. education
      2. interaction techniques
      3. virtual reality

      Qualifiers

      • Article

      Conference

      SIGGRAPH03
      Sponsor:

      Acceptance Rates

      Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)7
      • Downloads (Last 6 weeks)0
      Reflects downloads up to 22 Nov 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2018)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesVirtual and Augmented Reality10.4018/978-1-5225-5469-1.ch051(1088-1106)Online publication date: 2018
      • (2016)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesHandbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning10.4018/978-1-5225-0125-1.ch010(243-261)Online publication date: 2016
      • (2012)Walking in a CubeIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2012.6018:4(546-554)Online publication date: 1-Apr-2012

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media