Nothing Special   »   [go: up one dir, main page]

skip to main content
article

Pre-games: games designed to introduce CS1 and CS2 programming assignments

Published: 11 January 2003 Publication History

Abstract

Many CS1 and CS2 instructors have been using game-like assignments and manipulatives to increase student understanding of abstract concepts. A related approach described in this paper requires students to play a game-like version of each assignment (referred to as the "pre-game") before designing and coding their own programs. Students complete a prototype of the pre-game that uses simpler I/O but otherwise follows the same specification. By playing the pre-game, students become familiar with lesson principles using a concrete example that combines the advantages of both game-play and manipulatives. Ideally, the pre-game creates an environment that both encourages experimentation, and allows students to use their intuition when designing algorithms and data structures.

References

[1]
Bucci, P., Long, T., Weide, B., and Hollingsworth, J. (2000). Toys Are Us: Presenting Mathematical Concepts on CS1/CS2, Proceeding of the Frontiers in Education Conference, Kansas City, Missouri, F4B1--F4B6.
[2]
Jimenez-Peris, R., Khuri, S., and Patino-Martinez, M., (1999). Adding Breadth to CS1 and CS2 Courses Through Visual and Interactive Programming Projects, Proceedings of the 30th SIGSCE Technical Symposium on Computer Science Education, New Orleans, Louisiana, 252--256.
[3]
Liss, I., and McMillan, T. (1988). An Amazing Exercise in Recursion for CS1 and CS2, Proceedings of the 19th SIGSCE Technical Symposium on Computer Science Education, Atlanta Georgia, 270--274.
[4]
Reese, D. (2000) Using Multiplayer Games to Teach Interprocess Communication Mechanisms, SICSCE Bulletin, 32, 4, 45--47.
[5]
Resnick, F., Martin, F., Berg, R., Borovoy, R., Colella, V., Kramer, K., and Silverman, B. (1998). Digital Manipulatives: New Toys to Think With, Conference Proceeding on Human Factors and Computing Systems, Los Angeles, California, 281--287.
[6]
Stone, D., and Schmalzel, J. (1999). A CS1 Maze Lab, Using Joysticks and MIPPETs, Proceedings of the 30th SIGSCE Technical Symposium on Computer Science Education, New Orleans, Louisiana, 170--173.

Cited By

View all

Index Terms

  1. Pre-games: games designed to introduce CS1 and CS2 programming assignments

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM SIGCSE Bulletin
    ACM SIGCSE Bulletin  Volume 35, Issue 1
    January 2003
    406 pages
    ISSN:0097-8418
    DOI:10.1145/792548
    Issue’s Table of Contents
    • cover image ACM Conferences
      SIGCSE '03: Proceedings of the 34th SIGCSE technical symposium on Computer science education
      February 2003
      444 pages
      ISBN:158113648X
      DOI:10.1145/611892
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 January 2003
    Published in SIGCSE Volume 35, Issue 1

    Check for updates

    Author Tags

    1. CS1
    2. CS2
    3. data structures
    4. pedagogy
    5. visualization

    Qualifiers

    • Article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)6
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 22 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2018)Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficultiesUniversal Access in the Information Society10.1007/s10209-006-0059-35:4(401-419)Online publication date: 20-Dec-2018
    • (2018)Developing inclusive e-learning systemsUniversal Access in the Information Society10.1007/s10209-006-0024-15:1(51-72)Online publication date: 20-Dec-2018
    • (2010)Game programming in CS0Journal of Computing Sciences in Colleges10.5555/1858449.185847226:1(126-132)Online publication date: 1-Oct-2010
    • (2009)Designing universally accessible gamesComputers in Entertainment (CIE)10.1145/1486508.14865167:1(1-29)Online publication date: 27-Feb-2009
    • (2008)Game-themed programming assignmentsACM SIGCSE Bulletin10.1145/1352322.135224140:1(300-304)Online publication date: 12-Mar-2008
    • (2008)Game-themed programming assignmentsProceedings of the 39th SIGCSE technical symposium on Computer science education10.1145/1352135.1352241(300-304)Online publication date: 12-Mar-2008
    • (2007)An Accessible Multimodal Pong Game SpaceUniversal Access in Ambient Intelligence Environments10.1007/978-3-540-71025-7_26(405-418)Online publication date: 2007
    • (2006)An accessible multimodal pong game spaceProceedings of the 9th conference on User interfaces for all10.5555/1783789.1783819(405-418)Online publication date: 27-Sep-2006
    • (2013)High school students' perspective to university CS1Proceedings of the 18th ACM conference on Innovation and technology in computer science education10.1145/2462476.2465585(261-266)Online publication date: 1-Jul-2013
    • (2012)Experience with Dream CodersJournal of Computing Sciences in Colleges10.5555/2379703.237974628:1(227-236)Online publication date: 1-Oct-2012
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media