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Detecting dynamic occlusion in front of static backgrounds for AR scenes

Published: 22 May 2003 Publication History

Abstract

Correctly finding and handling occlusion between virtual and real objects in an Augmented Reality scene is essential for achieving visual realism. Here, we present an approach for detecting occlusion of virtual parts of the scene by natural occluders. Our algorithm is based on a graphical model of static backgrounds in the natural surroundings, which has to be acquired beforehand. The design of the approach aims at providing real-time performance and an easy integration into existing AR systems. No assumptions about the shape or color of occluding objects are required. The algorithm has been tested with several graphical models.

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    cover image ACM Other conferences
    EGVE '03: Proceedings of the workshop on Virtual environments 2003
    May 2003
    211 pages
    ISBN:1581136862
    DOI:10.1145/769953
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 22 May 2003

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    Cited By

    View all
    • (2023)Augmented Reality: Current and New Trends in EducationElectronics10.3390/electronics1216353112:16(3531)Online publication date: 21-Aug-2023
    • (2023)Occlusion Handling in Augmented Reality: Past, Present and FutureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311786629:2(1590-1609)Online publication date: 1-Feb-2023
    • (2022)Visual servoing of a laser beam through a mirrorRobotica10.1017/S026357472200011X40:9(3157-3177)Online publication date: 24-Mar-2022
    • (2021)Visualization Techniques in Augmented Reality: A Taxonomy, Methods and PatternsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.298624727:9(3808-3825)Online publication date: 1-Sep-2021
    • (2019)Designing and implementing interactive and realistic augmented reality experiencesUniversal Access in the Information Society10.1007/s10209-017-0584-218:1(49-61)Online publication date: 15-May-2019
    • (2015)Visual Consistency in Augmented Reality CompositingFundamentals of Wearable Computers and Augmented Reality, Second Edition10.1201/b18703-22(457-484)Online publication date: 9-Jul-2015
    • (2013)A leap-supported, hybrid AR interface approachProceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration10.1145/2541016.2541053(281-284)Online publication date: 25-Nov-2013
    • (2012)Rendering Stereoscopic Augmented Reality Scenes with Occlusions Using Depth from Stereo and Texture MappingConstruction Research Congress 201210.1061/9780784412329.138(1370-1380)Online publication date: 11-Jul-2012
    • (2010)Scalable Algorithm for Resolving Incorrect Occlusion in Dynamic Augmented Reality Engineering EnvironmentsComputer-Aided Civil and Infrastructure Engineering10.1111/j.1467-8667.2009.00601.x25:1(3-19)Online publication date: Jan-2010
    • (2010)Augmented reality and photogrammetry: A synergy to visualize physical and virtual city environmentsISPRS Journal of Photogrammetry and Remote Sensing10.1016/j.isprsjprs.2009.10.00165:1(134-142)Online publication date: Jan-2010
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