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Pgraphite: an experiment in persistent typed object management

Published: 03 November 1988 Publication History

Abstract

Defining, creating, and manipulating persistent typed objects will be central activities in future software environments. PGRAPHITE is a working prototype through which we are exploring the requirements for the persistent object capability of an object management system in the Arcadia software environment.
PGRAPHITE represents both a set of abstractions that define a model for dealing with persistent objects in an environment and a set of implementation strategies for realizing that model. PGRAPHITE currently provides a type definition mechanism for one important class of types, namely directed graphs, and the automatic generation of Ada implementations for the defined types, including their persistence capabilities.
We present PGRAPHITE, describe and motivate its model of persistence, outline the implementation strategies that it embodies, and discuss some of our experience with the current version of the system.

References

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Lori A. Clarke, Jack C. Wileden. and Alexander L. Wolf. GRAPHITE: A Meta-Tool for Ada Environment Development. In Proceedings of the IEEE Computer Society Second Inrerna!iotuzI Conference on Ada Applications and Environments, pages 81-April 1986.
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Daniel M. Berry

The paper describes PGRAPHITE, a prototype tool in an Arcadia environment for managing persistent typed objects. A typed object is a datum whose type, in the sense of Ada's strong type system, is known to all programs that use it. The way the program accesses the object is determined by its internal structure as specified by its type. A persistent object is a datum which exists longer than any activation of any program that may access it; the datum is usually stored on a disk medium. The usual program data that are allocated and deallocated during one activation of the program are nonpersistent. It is desirable that persistence of an object be orthogonal to all other aspects of the object. That is, the code which uses an object based on its type structure should be the same for persistent and nonpersistent objects. The paper correctly observes that for persistence to be truly orthogonal in this sense, it is essential that an object be deallocated only after it has ceased to be accessible to all potential users. Therefore implicit persistence, called retention elsewhere, is followed. The paper also observes that such implicit persistence is expensive in general because it can require garbage collection. Thus, most systems abandon implicit persistence in favor of program-ordered deallocation, which can cause references that are still available to point to nothing. By deciding on a particular set of object and persistent store manipulation operations, however, it should be possible to limit the complexity of determining when an object is inaccessible and thus deallocatable. PGRAPHITE implements these operations. Rather than get bogged down in the already well-understood details of implementing a complete typing system, the authors decided to build the tool as an extension of the existing system GRAPHITE, which handles nonpersistent graph objects, that is, data whose types are arcs, nodes, collections of nodes, etc. The object and persistent store manipulation operations mentioned in the previous paragraph are added to GRAPHITE to get PGRAPHITE. The rapidly developed prototype tool has allowed experimentation and exploration of alternative models and implementations of persistence. I found the paper clear, lively, and informative. It showed me a new way to view my old work on retention and got me all excited. A proof of the liveliness of the paper and my excitement is the abundance of argumentative comments that the paper provoked me to write in the margin of my copy. The paper was fun to read.

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Published In

cover image ACM SIGSOFT Software Engineering Notes
ACM SIGSOFT Software Engineering Notes  Volume 13, Issue 5
Special issue: Proceedings of the ACM SIGSOFT/SIGPLAN software engineering symposium on practical software development environments
November 1988
257 pages
ISSN:0163-5948
DOI:10.1145/64137
Issue’s Table of Contents
  • cover image ACM Conferences
    SDE 3: Proceedings of the third ACM SIGSOFT/SIGPLAN software engineering symposium on Practical software development environments
    January 1989
    257 pages
    ISBN:089791290X
    DOI:10.1145/64135
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 November 1988
Published in SIGSOFT Volume 13, Issue 5

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