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Interactive sculpting with implicit surfaces

Published: 17 June 2002 Publication History

Abstract

Providing the user with an intuitive sculpting system similar to real clay is one of the most challenging long term goals in interactive modeling. The user should ideally be able to deform, add and remove material, with no restriction on the geometry and topological genius of the solid being edited. Implicit surfaces, defined as iso-surfaces of scalar fields, are a very attractive model in such situations. This talk reviews two alternative implicit representations, the constructive approach versus sampled fields, and discusses their convenience for modeling virtual clay. An implicit sculpting system which incorporates force feedback and relies on multiresolution to accelerate editing is presented.

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Published In

cover image ACM Conferences
SMA '02: Proceedings of the seventh ACM symposium on Solid modeling and applications
June 2002
424 pages
ISBN:1581135068
DOI:10.1145/566282
  • Conference Chairs:
  • Hans-Peter Seidel,
  • Vadim Shapiro,
  • Program Chairs:
  • Kunwoo Lee,
  • Nick Patrikalakis
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 June 2002

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SMA '02 Paper Acceptance Rate 43 of 93 submissions, 46%;
Overall Acceptance Rate 86 of 173 submissions, 50%

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