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Investigating human-computer optimization

Published: 20 April 2002 Publication History

Abstract

Scheduling, routing, and layout tasks are examples of hard optimization problems with broad application in industry. Past research in this area has focused on algorithmic issues. However, this approach neglects many important human-computer interaction issues that must be addressed to provide people with practical solutions to optimization problems. Automatic methods do not leverage human expertise and can only find solutions that are optimal with regard to an invariably over-simplified problem description. Furthermore, users must understand the generated solutions in order to implement, justify, or modify them. Interactive optimization helps address these issues but has not previously been studied in detail. This paper describes experiments on an interactive optimization system that explore the most appropriate way to combine the respective strengths of people and computers. Our results show that users can successfully identify promising areas of the search space as well as manage the amount of computational effort expended on different subproblems

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  • (2024)Interactive exploration of tensile membrane structures for conceptual and optimal designStructures10.1016/j.istruc.2024.10598360(105983)Online publication date: Feb-2024
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Published In

cover image ACM Conferences
CHI '02: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2002
478 pages
ISBN:1581134533
DOI:10.1145/503376
  • Conference Chair:
  • Dennis Wixon
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 April 2002

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Author Tags

  1. human-in-the-loop
  2. interactive optimization
  3. semi-automatic optimization
  4. tabletop interfaces
  5. training systems
  6. user study

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CHI02
Sponsor:
CHI02: Human Factors in Computing Systems
April 20 - 25, 2002
Minnesota, Minneapolis, USA

Acceptance Rates

CHI '02 Paper Acceptance Rate 61 of 414 submissions, 15%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

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  • (2024)A survey on multi-objective, model-based, oil and gas field development optimization: current status and future directionsPetroleum Science10.1016/j.petsci.2024.09.018Online publication date: Sep-2024
  • (2024)Interactive exploration of tensile membrane structures for conceptual and optimal designStructures10.1016/j.istruc.2024.10598360(105983)Online publication date: Feb-2024
  • (2023)Complementing Solutions for Facility Location Optimization via Video Game Crowdsourcing and Machine Learning ApproachApplied Sciences10.3390/app1308488413:8(4884)Online publication date: 13-Apr-2023
  • (2023)Increasing User Trust in Optimisation through Feedback and InteractionACM Transactions on Computer-Human Interaction10.1145/350346129:5(1-34)Online publication date: 6-Jan-2023
  • (2022)“Rather Solve the Problem from Scratch”: Gamesploring Human-Machine Collaboration for Optimizing the Debris Collection ProblemProceedings of the 27th International Conference on Intelligent User Interfaces10.1145/3490099.3511163(604-619)Online publication date: 22-Mar-2022
  • (2021)SketchOpt: Sketch-based Parametric Model Retrieval for Generative DesignExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451620(1-6)Online publication date: 8-May-2021
  • (2020)Complementing Solutions to Optimization Problems via Crowdsourcing on Video Game PlaysApplied Sciences10.3390/app1023841010:23(8410)Online publication date: 26-Nov-2020
  • (2020)Where Art Meets Technology: Integrating Tangible and Intelligent Tools in Creative ProcessesExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3375172(1-7)Online publication date: 25-Apr-2020
  • (2020)Ijon: Exploring Deep State Spaces via Fuzzing2020 IEEE Symposium on Security and Privacy (SP)10.1109/SP40000.2020.00117(1597-1612)Online publication date: May-2020
  • (2020)A Human-centered Perspective on Interactive Optimization for Extreme Event Decision Making2020 IEEE International Conference on Human-Machine Systems (ICHMS)10.1109/ICHMS49158.2020.9209501(1-6)Online publication date: Sep-2020
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