Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/502390.502417acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
Article
Free access

Developing an efficient technique of selection and manipulation in immersive V.E.

Published: 22 October 2000 Publication History

Abstract

An Interaction Task in Virtual Reality is such that a user can modify a computer generated virtual world using various techniques. But current interaction techniques cannot be applicable for most virtual environments due to their inefficiency and inconvenience. In this paper, we propose a selection and manipulation technique called the Finger-gesture. We evaluate its usefulness by conducting quantitative and qualitative experiments within a specific environment. Results indicate our new technique is more efficient in selection and modification tasks than other existing techniques including Go-Go and Ray-casting in terms of the task completion time and accuracy.

References

[1]
Bowman, D. and Larry F. Hodges, "An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Inunersive Virtual Environments," Proc. 1997 Symposium on Interactive 3D Graphics, 35-38 (1997).
[2]
Bowman, D. and Larry F. Hodges. "Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments," The Journal of Visual Languages and Computing, 10(1), 37-53 (Feb, 1999).
[3]
Gobel, M., "Industrial applications ofVEs," IEEE Computer Graphics" &Applications, 16(1), 10-t3 (1996).
[4]
Jacoby, R., Ferneau, M. and Humphres, J., "Gestural Interaction in a Virtual Environment," Proc. Stereoscopic Display and Virtual Reality System The Engineering Reality for Virtual Reality.
[5]
Kwak, N.J., Kang, S.W., Song, C.G., "Evaluation of various Go-Go Technique in Virtual Environment," Proc. 11 'h KIPS (Korean Information Processing Society) Spring Conference, 6(1), 1191-1194, (1999).
[6]
Lampton D., Knerr, B., Goldberg, S., Bliss, J., Moshell, J., and Blau, B., "The Virtual Environment Performance Assessment Battery (VEPAB): Development and Evaluation," Presence: Teleoperators and Virtual Environments', 3(2), 145-157 (1994).
[7]
Mine, M., Brooks, F. and Sequin, C., "Moving objects in space: Exploiting proprioception in virtual environment interaction", Proc. SIGGRAPH'97, 19-26, (1997).
[8]
Norman, D., "The Design of Everyday Things", Doubleday, New York, New York, (1990).
[9]
Poupyrev, I., Billinghurst, M., Weghorst, S. and Ichikawa, I., "The Go-Go Interaction Technique: Non-linear Mapping for Direct Manipulation in VR," Proc. ACMSymposium on gIST, (1996).
[10]
Poupyrev, I., Wegorst, S. Billinghurst, M and Ichikawa, T., "A Framework and Testbed for Studying Manipulation Techniques for Immersive VR," Proc. ACMSymposium on Virtual Reality Software and Technology, 21-28, (1997).
[11]
Poupyrev, I., Weghost, S., Billinghnrst, M., and Ichikawa, T., "Egocentric Object Manipulation Object in Virtual Environments: Empirical Evaluation of Interaction," Proc. Eurographics'98, 17(3), (1998).
[12]
Stoakley, R., Conway, M., and Pausch, R., "Virtual Reality on a WIM: Interactive Worlds in Miniature," Proc. ACM SIGCHI Human Factors in Computer Systems, 265-272, (1995).
[13]
Georgia Tech, "The Simple Virtual Environment Library Version 2.0 User's Guide." Available at http://www.cc.gatech.edu/gvu/virtual/sve/.

Cited By

View all
  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2022)Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517706(1-17)Online publication date: 29-Apr-2022
  • (2019)Experimental Analysis of Single Mode Switching Techniques in Augmented RealityProceedings of the 45th Graphics Interface Conference10.20380/GI2019.20(1-8)Online publication date: 1-Jun-2019
  • Show More Cited By
  1. Developing an efficient technique of selection and manipulation in immersive V.E.

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      VRST '00: Proceedings of the ACM symposium on Virtual reality software and technology
      October 2000
      220 pages
      ISBN:1581133162
      DOI:10.1145/502390
      • Conference Chair:
      • Ha_Jine Kimn,
      • Program Chair:
      • Kwang Yun
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 22 October 2000

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. 3D interaction technique
      2. Finger-Gesture
      3. Go-Go
      4. Ray-casting
      5. Virtual Reality

      Qualifiers

      • Article

      Conference

      VRST00
      Sponsor:

      Acceptance Rates

      Overall Acceptance Rate 66 of 254 submissions, 26%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)50
      • Downloads (Last 6 weeks)8
      Reflects downloads up to 21 Nov 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
      • (2022)Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517706(1-17)Online publication date: 29-Apr-2022
      • (2019)Experimental Analysis of Single Mode Switching Techniques in Augmented RealityProceedings of the 45th Graphics Interface Conference10.20380/GI2019.20(1-8)Online publication date: 1-Jun-2019
      • (2019)TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public ExhibitsHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29387-1_15(249-269)Online publication date: 2-Sep-2019
      • (2009)Gesture interaction in cooperation scenariosProceedings of the 15th international conference on Groupware: design, implementation, and use10.5555/1813962.1813983(190-205)Online publication date: 13-Sep-2009
      • (2009)Gesture Interaction in Cooperation ScenariosGroupware: Design, Implementation, and Use10.1007/978-3-642-04216-4_16(190-205)Online publication date: 2009
      • (2008)Augmenting 3D interactions with haptic guide in a large scale virtual environmentProceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry10.1145/1477862.1477891(1-6)Online publication date: 8-Dec-2008
      • (2006)FOLLOW-MEProceedings of the 2006 ACM international conference on Virtual reality continuum and its applications10.1145/1128923.1128945(137-144)Online publication date: 14-Jun-2006
      • (2004)Force-based velocity control technique in immersive V.E.Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia10.1145/988834.988874(237-241)Online publication date: 15-Jun-2004
      • (2002)Modular Approach of Multimodal Integration in a Virtual EnvironmentProceedings of the 4th IEEE International Conference on Multimodal Interfaces10.1109/ICMI.2002.1167017Online publication date: 14-Oct-2002

      View Options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Login options

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media