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Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders

Published: 15 November 2001 Publication History

Abstract

We are currently developing an immersive virtual environment display for research into the rehabilitation of balance disorders, called the Balance NAVE (BNAVE). Using this system, the therapist can create varying degrees of sensory conflict and congruence in persons with balance disorders. With the capability of changing visual scenes based on the needs of the therapist, the BNAVE is a promising tool for rehabilitation. The system uses four PC's, three stereoscopic projectors, and three rear-projected screens, which surround the patient's entire horizontal field of view. The BNAVE can accommodate many types of sensors and actuators for a wide range of experiments.

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Cited By

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  • (2023)Health SciencesStepping into Virtual Reality10.1007/978-3-031-36487-7_13(209-221)Online publication date: 12-Aug-2023
  • (2022)Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VRProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3567818(1-12)Online publication date: 29-Nov-2022
  • (2017)Effects of acute peripheral/central visual field loss on standing balanceExperimental Brain Research10.1007/s00221-017-5045-x235:11(3261-3270)Online publication date: 1-Aug-2017
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Published In

cover image ACM Conferences
VRST '01: Proceedings of the ACM symposium on Virtual reality software and technology
November 2001
214 pages
ISBN:1581134274
DOI:10.1145/505008
  • Conference Chairs:
  • Chris Shaw,
  • Wenping Wang,
  • General Chair:
  • Mark Green
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 15 November 2001

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Cited By

View all
  • (2023)Health SciencesStepping into Virtual Reality10.1007/978-3-031-36487-7_13(209-221)Online publication date: 12-Aug-2023
  • (2022)Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VRProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3567818(1-12)Online publication date: 29-Nov-2022
  • (2017)Effects of acute peripheral/central visual field loss on standing balanceExperimental Brain Research10.1007/s00221-017-5045-x235:11(3261-3270)Online publication date: 1-Aug-2017
  • (2017)Intuitively Evaluating Balance Measurement Software Using Kinect2ICTs for Improving Patients Rehabilitation Research Techniques10.1007/978-3-319-69694-2_8(83-93)Online publication date: 14-Nov-2017
  • (2016)Evaluation of Kinect2 based balance measurementNeurocomputing10.1016/j.neucom.2015.12.128208:C(290-298)Online publication date: 5-Oct-2016
  • (2015)Intuitive Evaluation of Kinect2 based Balance Measurement SoftwareProceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques10.1145/2838944.2838960(62-65)Online publication date: 1-Oct-2015
  • (2012)Virtual Reality for RehabilitationVirtual Reality in Medicine10.1007/978-1-4471-4011-5_7(161-180)Online publication date: 2012
  • (2010)Exploring individual user differences in the 2D/3D interaction with medical image dataVirtual Reality10.1007/s10055-009-0131-414:2(105-118)Online publication date: 1-Jun-2010
  • (2009)Portable virtual vestibular stimulation2009 9th International Conference on Information Technology and Applications in Biomedicine10.1109/ITAB.2009.5394316(1-4)Online publication date: Nov-2009
  • (2006)Virtual reality in posturographyIEEE Transactions on Information Technology in Biomedicine10.1109/TITB.2005.85987410:2(282-292)Online publication date: 1-Apr-2006
  • Show More Cited By

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