VRST 2001 is the Eighth Annual ACM Conference on Virtual Reality Software and Hardware Technology. The aim is to provide a varied program that covers basic research and applications, with papers from a wide range of countries. This year's technical program includes refereed papers from 13 countries, plus two panel sessions organized around the them of VR as a cultural artifact.Each paper in the program was reviewed by three members of the International Program Committee. Of the 49 papers submitted, the International Program Committee selected 24 for inclusion in the program.
Binocular eye tracking in VR for visual inspection training
This paper presents novel software techniques for binocular eye tracking within Virtual Reality and discusses their application to aircraft inspection training. The aesthetic appearance of the environment is driven by standard graphical techniques ...
Inertial and magnetic posture tracking for inserting humans into networked virtual environments
Rigid body orientation can be determined without the aid of a generated source using nine-axis MARG (Magnetic field, Angular Rate, and Gravity) sensor unit containing three orthogonally mounted angular rate sensors, three orthogonal linear ...
Tracking based structure and motion recovery for augmented video productions
Augmented Reality (AR) can hardly be called uncharted territory. Much research in this area revealed solutions to the three most prominent challenges of AR: accurate camera state retrieval, resolving occlusions between real and virtual objects and ...
SmartCU3D: a collaborative virtual environment system with behavior based interaction management
To support real-time natural interaction in the Collaborative Virtual Environment (CVE) with limited network bandwidth and computer processing power, the development of an efficient interaction management mechanism is a key issue. In this paper, we ...
An abstraction for awareness management in collaborative virtual environments
This paper describes an object-oriented abstraction for the problem of awareness management in Collaborative Virtual Environments (CVEs). The described abstraction allows for different types of awareness information and awareness management policies to ...
Audience interaction for virtual reality theater and its implementation
Recently we have built a VR(Virtual Reality) theater in Kyongju, Korea. It combines the advantages of VR and IMAX theater. The VR theater can be characterized by a single shared screen and by multiple inputs from several hundreds of people. In this case,...
An open software architecture for virtual reality interaction
This article describes OpenTracker, an open software architecture that provides a framework for the different tasks involved in tracking input devices and processing multi-modal input data in virtual environments and augmented reality application. The ...
VRPN: a device-independent, network-transparent VR peripheral system
The Virtual-Reality Peripheral Network (VRPN) system provides a device-independent and network-transparent interface to virtual-reality peripherals. VRPN's application of factoring by function and of layering in the context of devices produces an ...
Exploring the past: a toolset for visualization of historical events in virtual environments
In this paper, we present a set of tools and techniques for visualization of and interaction with historical data. First, we briefly describe the data acquisition and preparation. Afterwards, we discuss in detail the interaction approaches for ...
A fast implicit integration method for solving dynamic equations of movement
The use of physics is a way to improve realism in Virtual Reality. In order to calculate virtual objects movement in a real-time physically based simulation, you have to solve ODE (Ordinary Differential Equations) relative to time. This solution has to ...
Temporal and spatial level of details for dynamic meshes
Multi-resolution techniques enhance the ability of graphics and visual systems to overcome limitations in time, space and transmission costs. Numerous techniques have been presented which concentrate on creating level of detail models for static meshes. ...
Real-time shadows for animated crowds in virtual cities
In this paper, we address the problem of shadow computation for large environments including thousands of dynamic objects. The method we propose is based on the assumption that the environment is 2.5D, which is often the case for virtual cities, thus ...
Life-sized projector-based dioramas
We introduce an idea and some preliminary results for a new projector-based approach to re-creating real and imagined sites. Our goal is to achieve re-creations that are both visually and spatially realistic, providing a small number of relatively ...
Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders
- Jeffrey Jacobson,
- Mark S. Redfern,
- Joseph M. Furman,
- Susan L. Whitney,
- Patrick J. Sparto,
- Jeffrey B. Wilson,
- Larry F. Hodges
We are currently developing an immersive virtual environment display for research into the rehabilitation of balance disorders, called the Balance NAVE (BNAVE). Using this system, the therapist can create varying degrees of sensory conflict and ...
Stereoscopic video system with embedded high spatial resolution images using two channels for transmission
Teleoperation requires both wide vision to recognize a whole workspace and fine vision to recognize the precise structure of objects which an operator wants to see. In order to achieve high operational efficiency in teleoperation, we have developed the ...
Surround aesthetics: VR as an art form
VR has been explored as an artistic medium from its early beginnings in the last century. It has drawn off various other forms, be these theatre or the panorama. What are the current aesthetics of VR? How has content matured, engaged and created a new ...
Virtual reality and public spaces
Virtual reality researchers and artists will discuss the use of virtual reality as a creative and presentation medium. Museums, galleries, libraries, theatres, research entres, theme parks make varied use of VR. VR is no longer gee whiz, strong content, ...
Scalable data management using user-based caching and prefetching in distributed virtual environments
For supporting real-time interaction in distributed virtual environments (DVEs), it is common to replicate virtual world data at clients from the server. For efficient replication, two schemes are used together in general - prioritized transfer of ...
Prediction-based concurrency control for a large scale networked virtual environment supporting various navigation speeds
Shared sense of a virtual world is often enhanced by replicating the information at each user's site since replication provides acceptable interactive performance, especially when users are geographically distributed over large networks like the ...
A hybrid motion prediction method for caching and prefetching in distributed virtual environments
Although there are a few methods proposed for predicting 3D motion, most of these methods are primarily designed for predicting the motion of specific objects, by assuming certain object motion behaviors. We notice that in desktop distributed 3D ...
Situational visualization
In this paper, we introduce a new style of visualization called Situational Visualization, in which the user of a robust, mobile visualization system uses mobile computing resources to enhance the experience and understanding of the surrounding world. ...
Visualization of particle traces in virtual environments
Real-time visualization of particle traces in virtual environments can aid in the exploration and analysis of complex three dimensional vector fields. This paper introduces a scalable method suitable for the interactive visualization of large time-...
Is semitransparency useful for navigating virtual environments?
A relevant issue for any Virtual Environment (VE) is the navigational support provided to users who are exploring it. Semitransparency is sometimes exploited as a means to see through occluding surfaces with the aim of improving user navigation ...
FreeDrawer: a free-form sketching system on the responsive workbench
A sketching system for spline-based free-form surfaces on the Responsive Workbench is presented. We propose 3D tools for curve drawing and deformation techniques for curves and surfaces, adapted to the needs of designers. The user directly draws curves ...
VRID: a design model and methodology for developing virtual reality interfaces
Compared to conventional interfaces, Virtual reality (VR) interfaces contain a richer variety and more complex types of objects, behaviors, interactions and communications. Therefore, designers of VR interfaces face significant conceptual and ...
Interactive content for presentations in virtual reality
In this paper, we develop concepts for presenting interactive content in form of a slideshow in a virtual environment, similar to conventional desktop presentation software. We demonstrate how traditional content like text and images can be integrated ...
Cited By
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Dolinsky M, McDowall I, Frend C and Boyles M (2015). Programmable immersive peripheral environmental system (PIPES): a prototype control system for environmental feedback devices IS&T/SPIE Electronic Imaging, 10.1117/12.2083410, , (939209), Online publication date: 17-Mar-2015.
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Dolinsky M, McDowall I, Souza D, Dias P, Santos D and Sousa Santos B (2014). Platform for setting up interactive virtual environments IS&T/SPIE Electronic Imaging, 10.1117/12.2038668, , (90120O), Online publication date: 28-Feb-2014.