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Fast volumetric deformation on general purpose hardware

Published: 01 August 2001 Publication History

Abstract

High performance deformation of volumetric objects is a common problem in computer graphics that has not yet been handled sufficiently. As a supplement to 3D texture based volume rendering, a novel approach is presented, which adaptively subdivides the volume into piecewise linear patches. An appropriate mathematical model based on tri-linear interpolation and its approximations is proposed. New optimizations are introduced in this paper which are especially tailored to an efficient implementation using general purpose rasterization hardware, including new technologies, such as vertex programs and pixel shaders. Additionally, a high performance model for local illumination calculation is introduced, which meets the aesthetic requirements of visual arts and entertainment. The results demonstrate the significant performance benefit and allow for time-critical applications, such as computer assisted surgery.

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  • (2017)Patch green coordinates based interactive embedded deformable modelProceedings of the 10th International Conference on Motion in Games10.1145/3136457.3136459(1-10)Online publication date: 8-Nov-2017
  • (2017)Demons registration for in vivo and deformable laser scanning confocal endomicroscopyJournal of Biomedical Optics10.1117/1.JBO.22.9.09600922:09(1)Online publication date: 19-Sep-2017
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Published In

cover image ACM Conferences
HWWS '01: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
August 2001
119 pages
ISBN:158113407X
DOI:10.1145/383507
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 01 August 2001

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Author Tags

  1. 3D texture
  2. deformation
  3. illumination
  4. pixel shaders
  5. vertex program
  6. volume rendering

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Overall Acceptance Rate 37 of 94 submissions, 39%

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Cited By

View all
  • (2022)Efficient Massive Computing for Deformable Volume Data Using Revised Parallel ResamplingSensors10.3390/s2216627622:16(6276)Online publication date: 20-Aug-2022
  • (2017)Patch green coordinates based interactive embedded deformable modelProceedings of the 10th International Conference on Motion in Games10.1145/3136457.3136459(1-10)Online publication date: 8-Nov-2017
  • (2017)Demons registration for in vivo and deformable laser scanning confocal endomicroscopyJournal of Biomedical Optics10.1117/1.JBO.22.9.09600922:09(1)Online publication date: 19-Sep-2017
  • (2017)Illustrative multilevel focus+context visualization along snaking pathsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1217-033:10(1291-1306)Online publication date: 1-Oct-2017
  • (2017)Heterogeneous volume deformation and animation authoring with density‐aware moving least squaresComputer Animation and Virtual Worlds10.1002/cav.178429:1Online publication date: 2-Jun-2017
  • (2015)Accurate Interactive Visualization of Large Deformations and Variability in Biomedical Image EnsemblesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.246719822:1(708-717)Online publication date: 27-Oct-2015
  • (2015)A parallel resampling method for interactive deformation of volumetric modelsComputers and Graphics10.1016/j.cag.2015.10.00253:PB(147-155)Online publication date: 1-Dec-2015
  • (2015)Real-Time Resampling of Medical Images Based on Deformed Tetrahedral Structures for Needle Insertion VR-SimulationBildverarbeitung für die Medizin 201510.1007/978-3-662-46224-9_76(443-448)Online publication date: 25-Feb-2015
  • (2014)Study of a Ray Casting Technique for the Visualization of Deformable VolumesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2014.233733220:11(1555-1565)Online publication date: 1-Nov-2014
  • (2013)GPU-accelerated 3D mipmap for real-time visualization of ultrasound volume dataComputers in Biology and Medicine10.1016/j.compbiomed.2013.07.01443:10(1382-1389)Online publication date: 1-Oct-2013
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