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Integrating Interfaces into Furniture: New Paradigms for Ubiquitous Computing, Mixed Reality, and Telepresence within the Built Environment

Published: 28 March 2024 Publication History

Abstract

As extended reality becomes more prevalent, one can begin to imagine a move away from devices that are carried on our bodies, such as smartphones, towards augmented content that is directly integrated into the built environment always already around us. This prototype validates new design paradigms in furniture design and ubiquitous computing that offer novel affordances for extended reality telepresence. The table interface features two screens, situated back-to-back, with two mounted cameras, facing in opposite directions. This creates the effect of looking through a window, upon which virtual content can be overlaid. This configuration allows local users sitting around the table to more easily interact with remote users, who appear on both sides of the Mixed Reality Passthrough Window, giving the sense that all users are sharing the same space. The effect is further enhanced by the relative proportions and orientation embodied in the form language of the table.

References

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MAB '23: Proceedings of the 6th Media Architecture Biennale Conference
June 2023
187 pages
This work is licensed under a Creative Commons Attribution-NoDerivatives International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 March 2024

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  • Short-paper
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MAB '23
MAB '23: Media Architecture Biennale 2023
June 14 - 23, 2023
ON, Toronto, Canada

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Overall Acceptance Rate 27 of 68 submissions, 40%

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