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Study of Visual Guidance Cues in VR Field Trips at High Schools

Published: 09 October 2023 Publication History

Abstract

We assess the effectiveness of attention guidance cues in an educational platform in local high schools with real students. Three eye-tracked visual cues, previously assessed for their ability to guide and restore attention, are compared against a baseline absence of cue in a VR field trip of a virtual solar energy field. Students experienced four presentations on solar energy production including in-world animations and teacher imagery, in three of which the visual cues guided attention to the relevant object or teacher in the scene. Attention guidance using visual cues is commonly studied using “search and selection” style tasks, but has not been studied in the context of maintaining attention in real-world environments.

References

[1]
Frank Biocca, Arthur Tang, Charles Owen, and Fan Xiao. 2006. Attention Funnel: Omnidirectional 3D Cursor for Mobile Augmented Reality Platforms. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1115–1122.
[2]
Christoph W Borst, Nicholas G Lipari, and Jason W Woodworth. 2018. Teacher-guided educational vr: Assessment of live and prerecorded teachers guiding virtual field trips. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 467–474.
[3]
Uwe Gruenefeld, Abdallah El Ali, Susanne Boll, and Wilko Heuten. 2018. Beyond halo and wedge: Visualizing out-of-view objects on head-mounted virtual and augmented reality devices. Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services.
[4]
Patrick Renner, Jonas Blattgerste, and Thies Pfeiffer. 2018. A Path-Based Attention Guiding Technique for Assembly Environments with Target Occlusions. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 671–672.
[5]
Patrick Renner and Thies Pfeiffer. 2017. Attention guiding techniques using peripheral vision and eye tracking for feedback in augmented-reality-based assistance systems. In 2017 IEEE Symposium on 3D User Interfaces. Institute of Electrical and Electronics Engineers Inc., 186–194.
[6]
Jason W. Woodworth, Andrew Yoshimura, Nicholas G. Lipari, and Christoph W. Borst. 2023. Design and Evaluation of Visual Cues for Restoring and Guiding Visual Attention in Eye-Tracked VR. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 442–450.

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    cover image ACM Conferences
    VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology
    October 2023
    542 pages
    ISBN:9798400703287
    DOI:10.1145/3611659
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 09 October 2023

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