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A Pilot Study on the Impact of Discomfort Relief Measures on Virtual Reality Sickness and Immersion

Published: 09 October 2023 Publication History

Abstract

While there are several theories of virtual reality (VR) sickness causes and pertinent methods suggested for mitigation, it remains an important problem. One possible solution might be to prescribe measures for just relieving the immediate symptoms (vs. addressing the very root causes). Understanding that the severity of the sickness may affect individuals differently, we examined three methods: (1) reducing the weight of the headset (using a suspension mechanism); (2) refreshing the user with a gentle breeze of wind (using a fan); (3) accompanying the VR viewing experience with mindful breathing. We assess the relative sickness reduction effect, if any, of these three measures through a comparative pilot experiment and individual case analysis. The preliminary results point to rather the importance of system usability and how it affects the relationship between the perceived immersion and the extent of sickness. The initial proposition to enhance the user’s physical condition as a way to better withstand VR sickness symptoms could not be established.

References

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John Brooke 1996. SUS-A quick and dirty usability scale. Usability evaluation in industry 189, 194 (1996), 4–7.
[2]
Eunhee Chang, Hyun Taek Kim, and Byounghyun Yoo. 2020. Virtual reality sickness: a review of causes and measurements. International Journal of Human–Computer Interaction 36, 17 (2020), 1658–1682.
[3]
Robert S Kennedy, Norman E Lane, Kevin S Berbaum, and Michael G Lilienthal. 1993. Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The international journal of aviation psychology 3, 3 (1993).
[4]
Eunjee Kim and Gwanseob Shin. 2021. User discomfort while using a virtual reality headset as a personal viewing system for text-intensive office tasks. Ergonomics 64, 7 (2021), 891–899.
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Thomas Schubert, Frank Friedmann, and Holger Regenbrecht. 2001. The Experience of Presence: Factor Analytic Insights. Presence 10, 3 (2001).

Cited By

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  • (2024)The Effects of False but Stable Heart Rate Feedback on Cybersickness and User Experience in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642072(1-15)Online publication date: 11-May-2024

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      cover image ACM Conferences
      VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology
      October 2023
      542 pages
      ISBN:9798400703287
      DOI:10.1145/3611659
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 09 October 2023

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      Author Tags

      1. Head-mounted Display
      2. Multi-modal
      3. VR sickness
      4. Virtual Reality

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      • Abstract
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      • Refereed limited

      Funding Sources

      • ITRC Program by MSIT/IITP Korea
      • Competency Development Program for Industry Specialist by MSIT/IITP/MOTIE/KIAT Korea

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      VRST 2023

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      Overall Acceptance Rate 66 of 254 submissions, 26%

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      View all
      • (2024)The Effects of False but Stable Heart Rate Feedback on Cybersickness and User Experience in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642072(1-15)Online publication date: 11-May-2024

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