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Adaptive Virtual Reality Solutions: A Literature Review

Published: 30 September 2024 Publication History

Abstract

Virtual Reality technology emerges as a versatile tool with applications ranging from gaming to therapy. Particularly, Adaptive Virtual Reality (AVR) stands out as a promising field, employing adaptive mechanisms to automatically customize the user experience according to individual preferences and needs. The use cases for this technology are broad, and so is the technical landscape. AVR technology enables, for instance, educational platforms that adapt to the user’s learning style, upper limb rehabilitation with auto-adjustable difficulty, and horror games that detect and incorporate the user’s most feared elements. Implementation-wise, some studies utilize Neural Networks and Support Vector Machines to adapt the system’s logic, while others use Fuzzy Logic Systems, for example. Additionally, some works integrate physiological sensors to estimate user stress, cognitive workload, or cybersickness. This technological and practical diversity poses a challenge for researchers and developers seeking to build AVR-based applications. To assist these professionals, this work reviews 30 studies that propose, develop, and assess AVR-based solutions. It provides a technological overview of these systems and classifies them into four domain groups: healthcare, learning/training, entertainment, and cybersickness mitigation. This work also presents key considerations and guidelines for designing and assessing AVR-based systems.

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cover image ACM Other conferences
SVR '24: Proceedings of the 26th Symposium on Virtual and Augmented Reality
September 2024
346 pages
ISBN:9798400709791
DOI:10.1145/3691573
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Published: 30 September 2024

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Author Tags

  1. Adaptive Virtual Reality
  2. Cybersickness Mitigation
  3. Entertainment
  4. Healthcare
  5. Learning
  6. Review
  7. Training

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SVR 2024
SVR 2024: Symposium on Virtual and Augmented Reality
September 30 - October 3, 2024
Manaus, Brazil

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