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Advantages of Friend-Modelled Social Interactive Feedforward for VR Exergaming

Published: 15 October 2024 Publication History

Abstract

VR exergaming is a promising motivational tool to incentivise exercise. We present a novel VR exergaming method called social interactive feedforward. The player competes with an 'enhanced model' of one of their friends in a real-time VR environment, showing improved performance levels in a way the player can relate to. Social interactive feedforward was tested in a cycling-based VR exergame and players competed with enhanced models of themselves, their friend, and a stranger moving at the same enhanced pace. Results show that friend-modelled social interactive feedforward improves performance and intrinsic motivation the most. This indicates that the mere association of the enhanced model with their friend results in a rapid improvement in performance and motivation which implies that social feedforward was successfully elicited by using an enhanced friend's model. This widens the application of self-modelled feedforward to a wide range of social options which enables players to also reap the benefits of socialising in addition to feedforward benefits.

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Video figure for "Advantages of Friend-Modelled Social Interactive Feedforward for VR Exergaming"
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Datasets and analyses for the paper The datasets and analyses consist of the following: JASP file with ANOVAS and Descriptive Statistics

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue CHI PLAY
    CHI PLAY
    October 2024
    1726 pages
    EISSN:2573-0142
    DOI:10.1145/3700823
    Issue’s Table of Contents
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    Published: 15 October 2024
    Published in PACMHCI Volume 8, Issue CHI PLAY

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    Author Tags

    1. exergaming
    2. feedforward
    3. intrinsic motivation
    4. performance
    5. social interactive feedforward
    6. vr

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    • CAMERA, the Centre for the Analysis of Motion, Entertainment Research and Applications
    • EPSRC Centre for Doctoral Training in Digital Entertainment (CDE)
    • the European Union?s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement

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