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Demonstrating XDTK: Prototyping Multi-Device Interaction and Arbitration in XR

Published: 13 October 2024 Publication History

Abstract

The interaction space of XR head-mounted devices can be extended by leveraging other digital devices, such as phones, tablets, and smartwatches. We present a demonstration of XDTK (Cross-Device Toolkit), an open-sourced prototyping toolkit for multi-device interactions in XR. The toolkit consists of: (1) an Android app that runs on client devices and surfaces pose, touch, and other sensor data to a (2) Unity server that can be added to any Unity-based XR application. For this demo, we specifically apply XDTK toward a few example applications, including multi-device arbitration. By leveraging relative pose data from each device, we can infer which device the user is gazing at so as to seamlessly hand off control and display between multiple devices. We also show examples leveraging a tablet sketching and a smartwatch for menu navigation.

References

[1]
Yi Fei Cheng, Tiffany Luong, Andreas Rene Fender, Paul Streli, and Christian Holz. 2022. ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces. In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 150–159.
[2]
Eric J Gonzalez, Ishan Chatterjee, Mar Gonzalez-Franco, Andrea Colaço, and Karan Ahuja. 2024. Intent-driven input device arbitration for XR. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. 1–5.
[3]
Eric J Gonzalez, Khushman Patel, Karan Ahuja, and Mar Gonzalez-Franco. 2024. XDTK: A Cross-Device Toolkit for Input & Interaction in XR. In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 467–470.
[4]
Hemant Bhaskar Surale, Aakar Gupta, Mark Hancock, and Daniel Vogel. 2019. Tabletinvr: Exploring the design space for using a multi-touch tablet in virtual reality. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1–13.
[5]
Fengyuan Zhu and Tovi Grossman. 2020. BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems(CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–14. https://doi.org/10.1145/3313831.3376233 event-place: Honolulu, HI, USA.

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Published In

cover image ACM Conferences
UIST Adjunct '24: Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology
October 2024
394 pages
ISBN:9798400707186
DOI:10.1145/3672539
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 October 2024

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Author Tags

  1. cross-device
  2. interaction
  3. mixed reality
  4. multi-device
  5. toolkit

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  • Demonstration
  • Research
  • Refereed limited

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UIST '24

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Overall Acceptance Rate 355 of 1,733 submissions, 20%

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