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Hiki-game-ori: A Proposed Framework for Therapeutic Game Development for Socially Isolated Audiences

Published: 14 October 2024 Publication History

Abstract

Extreme social isolation, known in Japan as hikikomori, is a growing concern in several countries worldwide. Video-games have been suggested to help bring hikikomori people back into social lifestyles, with past research alluding to potentially useful game genres for game-based interventions, such as Visual Novels and Location-Based Games. However, little research has actively implemented games with different features and tested their efficacy towards bringing hikikomori individuals outside. Therefore, this research aims to use a user-centered approach to develop different game interventions for high-risk hikikomori players. To quantify the effectiveness of the interventions, I will administer the UCLA Loneliness Scale to measure perceived loneliness and the NEET-Hikikomori Scale (NHR) to measure the risk of becoming hikikomori. The results of the experiments will culminate in the proposal of a framework for creating game-based interventions to help socially isolated people return to more social lifestyles.

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cover image ACM Conferences
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
October 2024
500 pages
ISBN:9798400706929
DOI:10.1145/3665463
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 14 October 2024

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  1. framework
  2. game development
  3. hikikomori
  4. mixed-methods analysis
  5. video games

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