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Scene Graph Driven Hybrid Interactive VR Teleconferencing

Published: 28 October 2024 Publication History

Abstract

We propose an interactive and intelligent hybrid teleconferencing system compatible with Virtual Reality devices. Our system understands meeting contexts and leverages user interactions to enhance better system configuration. Employing interactive scene graphs [11], the system extracts and transmits essential meeting context to users while relaying user interactions back to the streaming systems for user-involved adaptive streaming and foveated rendering. We demonstrate the system's real-time performance and compatibility with commercial VR devices such as the Meta Quest 3.

Supplemental Material

MKV File - Scene Graph Driven Hybrid Interactive VR Teleconferencing
An introduction and welcome video from our demo paper, Scene Graph Driven Hybrid Interactive VR Teleconferencing

References

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cover image ACM Conferences
MM '24: Proceedings of the 32nd ACM International Conference on Multimedia
October 2024
11719 pages
ISBN:9798400706868
DOI:10.1145/3664647
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 28 October 2024

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Author Tags

  1. machine learning
  2. teleconferencing system
  3. virtual reality

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MM '24
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MM '24: The 32nd ACM International Conference on Multimedia
October 28 - November 1, 2024
Melbourne VIC, Australia

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MM '24 Paper Acceptance Rate 1,150 of 4,385 submissions, 26%;
Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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