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When worlds collide!: an interdisciplinary course in virtual-reality art

Published: 01 February 2001 Publication History

Abstract

The use of virtual reality technologies as a medium for artistic expression requires the combined talents of artists and computer scientists working in concert. We created a course to bring together students and faculty from these two diverse worlds, both to create artistic virtual environments and to foster skills needed to work on interdisciplinary teams. This paper describes this course, the art works created and discuses some of the issues that arise when such worlds collide.

References

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Cruz-Neira,C., Sandin, D.J., DeFanti, T.A., Kenyon, R. V., and Hart, J.C., "The CAVE: Audio Visual Experience Automatic Virtual Environment," Communications of the ACM, Vol. 35, No. 6, June 1992, pp. 65-72.
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Davies, C. "Eph~m~re" Consciousness Reframed-Art and Consciousness in the Postbiological Era: Proceedings of the Second International CAiiA Research Conference, 1998.
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Davies, C. "Immerscence" WWW: http://immersence.com/
[4]
Ebert, D., Bailey, D., "A Collaborative and Interdisciplinary Computer Animation Course," Computer Graphics, Vol. 34, No. 3, August 2000, pp. 22-26.
[5]
Mosiman, S., Hiemcke C. "Interdisciplinary Capstone Group Project: Designing Autonomous Race Vehicles", Proceedings of the Thirty-first SIGSCE Technical Symposium on Computer Science Education (February 2000), 270-274.
[6]
Pausch, R. "Building Virtual Worlds", WWW: http://www.alice.org/building.htm
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Pournaghshband, H. "The Student's Problems in Courses with Team Projects," Proceedings of the Twenty-first SIGSCE Technical Symposium on Computer Science Education, 44-48.
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The WorldUp Toolkit, : http://www.sense8.com

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  • (2019)Development of the Multimedia Virtual Reality-Based Application for Physics Study Using the Leap Motion ControllerAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-25965-5_12(150-157)Online publication date: 24-Jun-2019
  • (2017)An Assessment of the Impact of a Collaborative Didactic Approach and Students' Background in Teaching Computer AnimationInternational Journal of Information and Communication Technology Education10.4018/IJICTE.201710010113:4(1-16)Online publication date: 1-Oct-2017
  • (2017)Immersive Visualization Technologies to Facilitate Multidisciplinary Design EducationLearning and Collaboration Technologies. Novel Learning Ecosystems10.1007/978-3-319-58509-3_1(3-11)Online publication date: 8-Jun-2017
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Information & Contributors

Information

Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 33, Issue 1
March 2001
432 pages
ISSN:0097-8418
DOI:10.1145/366413
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGCSE '01: Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
    February 2001
    456 pages
    ISBN:1581133294
    DOI:10.1145/364447
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 February 2001
Published in SIGCSE Volume 33, Issue 1

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Cited By

View all
  • (2019)Development of the Multimedia Virtual Reality-Based Application for Physics Study Using the Leap Motion ControllerAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-25965-5_12(150-157)Online publication date: 24-Jun-2019
  • (2017)An Assessment of the Impact of a Collaborative Didactic Approach and Students' Background in Teaching Computer AnimationInternational Journal of Information and Communication Technology Education10.4018/IJICTE.201710010113:4(1-16)Online publication date: 1-Oct-2017
  • (2017)Immersive Visualization Technologies to Facilitate Multidisciplinary Design EducationLearning and Collaboration Technologies. Novel Learning Ecosystems10.1007/978-3-319-58509-3_1(3-11)Online publication date: 8-Jun-2017
  • (2013)Teaching Methodology for Virtual Reality Practical Course in Engineering EducationProcedia Computer Science10.1016/j.procs.2013.11.03125(251-260)Online publication date: 2013
  • (2010)A study on the curriculum design of character animation program in California Institute of the Arts2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 110.1109/CAIDCD.2010.5681948(1393-1396)Online publication date: 2010
  • (2009)Emphasizing soft skills and team development in an educational digital game design courseProceedings of the 4th International Conference on Foundations of Digital Games10.1145/1536513.1536557(240-247)Online publication date: 26-Apr-2009
  • (2008)Using computer graphics to foster interdisciplinary collaboration in capstone coursesJournal of Computing Sciences in Colleges10.5555/1409763.140978024:1(83-90)Online publication date: 1-Oct-2008
  • (2023)Introducing Virtual Reality to Undergraduate Students: A Hybrid ApproachJournal of Computing Sciences in Colleges10.5555/3606388.360639238:6(28-39)Online publication date: 1-Apr-2023
  • (2023)Development of Virtual and Augmented Reality Applications with Realization Project-Based Learning2023 13th International Conference on Advanced Computer Information Technologies (ACIT)10.1109/ACIT58437.2023.10275421(666-669)Online publication date: 21-Sep-2023
  • (2022)Actual Practicum Course vs. Virtual Living Lab in Tourism EducationMobile and Sensor-Based Technologies in Higher Education10.4018/978-1-6684-5400-8.ch010(202-231)Online publication date: 23-Sep-2022
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