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Parameterized environment maps

Published: 01 March 2001 Publication History
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References

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cover image ACM Conferences
I3D '01: Proceedings of the 2001 symposium on Interactive 3D graphics
March 2001
270 pages
ISBN:1581132921
DOI:10.1145/364338
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 March 2001

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Author Tags

  1. Fresnel modulation
  2. IBR
  3. parameterized texture maps
  4. ray tracing
  5. reflections
  6. surface light fields

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I3D '01 Paper Acceptance Rate 31 of 84 submissions, 37%;
Overall Acceptance Rate 148 of 485 submissions, 31%

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  • (2020)Realistic Lighting for Interactive Applications Using Semi-Dynamic Light MapsThe Computer Games Journal10.1007/s40869-020-00116-29:4(421-452)Online publication date: 31-Oct-2020
  • (2019)Analytical Method for Reflection and RefractionComputer Graphics and Imaging10.5772/intechopen.82147Online publication date: 23-Oct-2019
  • (2017)Real-time view independent rasterization for multi-view renderingProceedings of the European Association for Computer Graphics: Short Papers10.2312/egsh.20171004(17-20)Online publication date: 24-Apr-2017
  • (2016)A Framework for Manipulating Multi-Perspective Image Using A Parametric SurfaceProceedings of the 29th International Conference on Computer Animation and Social Agents10.1145/2915926.2915946(181-188)Online publication date: 23-May-2016
  • (2016)Analytical Method for Generating Images Reflected on a Cubed Glass2016 Nicograph International (NicoInt)10.1109/NicoInt.2016.51(178-181)Online publication date: Jul-2016
  • (2011)BibliographyReal-Time Rendering, Third Edition10.1201/b10644-23(921-1002)Online publication date: Mar-2011
  • (2011)Realistic Reflections and Refractions on Graphics Hardware With Hybrid Rendering and Layered Environment MapsRendering Techniques 200110.1007/978-3-7091-6242-2_27(289-300)Online publication date: 21-Nov-2011
  • (2007)Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle LensesComputer Graphics Forum10.1111/j.1467-8659.2007.01086.x26:3(627-636)Online publication date: 12-Oct-2007
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