The GameSys workshop is still young and evolving, so we have solicited papers that might draw from a diverse breadth of game-related topics. Research areas considered by the workshop cover all aspects of networks, systems, and game technologies, as well as human and applied factors related to experience, performance, and learning. This GameSys program of this year includes works on the role of latency, audiovisual synchrony, and social context on game experiences and player performance; the use of AI for more realistic verbal communication in virtual avatars; the experience of learning an endangered language through a game; and how to infer cognitive states during gameplay from eye gaze data.
Proceeding Downloads
See through them: a framework for inferring the cognitive states of puzzle game players via eye gaze
In this paper, we investigate the potential of eye gaze modality in understanding the continuous cognitive states of the players when they are involved in an episode-based puzzle game and how this phenomenon can contribute insights to the game designers ...
User experience study of "Cipher: Faoi Gheasa", a digital educational game for language learning and student engagement
Digital game-based language learning (DGBLL) has become an increasingly popular topic in the field of digital educational games. DGBLL can provide learners with an enjoyable gaming experience as well as enhancing their language learning experience. The ...
Towards an AI-driven talking avatar in virtual reality for investigative interviews of children
- Syed Zohaib Hassan,
- Pegah Salehi,
- Ragnhild Klingenberg Røed,
- Pål Halvorsen,
- Gunn Astrid Baugerud,
- Miriam Sinkerud Johnson,
- Pierre Lison,
- Michael Riegler,
- Michael E. Lamb,
- Carsten Griwodz,
- Saeed Shafiee Sabet
Artificial intelligence (AI) and gaming systems have advanced to the stage where the current models and technologies can be used to address real-world problems. The development of such systems comes with different challenges, e.g., most of them related ...
The impact of network and social context on quality of experience for competitive multiplayer virtual reality games
With market trends showing an increased move towards multi-player gaming scenarios, key research challenges include evaluating the impact of various factors on player Quality of Experience (QoE). Further moves towards increased use of immersive media ...
Synchronization in games sound: an audiovisual study on player experience and performance
The asynchronous perception is one of the critical factors in the game experience. It includes temporal asynchrony in the game elements and interaction. The aesthetic coherence is also a part of the synchronous perception. There are emerging studies on ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
GameSys '21 | 7 | 4 | 57% |
Overall | 7 | 4 | 57% |