Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3534085acmconferencesBook PagePublication PagesmmsysConference Proceedingsconference-collections
GameSys '22: Proceedings of the 2nd Workshop on Games Systems
ACM2022 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
MMSys '22: 13th ACM Multimedia Systems Conference Athlone Ireland 14 June 2022
ISBN:
978-1-4503-9381-2
Published:
17 June 2022
Sponsors:
In-Cooperation:

Reflects downloads up to 21 Nov 2024Bibliometrics
Skip Abstract Section
Abstract

The GameSys workshop is still young and evolving, so we have solicited papers that might draw from a diverse breadth of game-related topics. Research areas considered by the workshop cover all aspects of networks, systems, and game technologies, as well as human and applied factors related to experience, performance, and learning. This GameSys program of this year includes works on the role of latency, audiovisual synchrony, and social context on game experiences and player performance; the use of AI for more realistic verbal communication in virtual avatars; the experience of learning an endangered language through a game; and how to infer cognitive states during gameplay from eye gaze data.

Skip Table Of Content Section
research-article
See through them: a framework for inferring the cognitive states of puzzle game players via eye gaze

In this paper, we investigate the potential of eye gaze modality in understanding the continuous cognitive states of the players when they are involved in an episode-based puzzle game and how this phenomenon can contribute insights to the game designers ...

research-article
Open Access
User experience study of "Cipher: Faoi Gheasa", a digital educational game for language learning and student engagement

Digital game-based language learning (DGBLL) has become an increasingly popular topic in the field of digital educational games. DGBLL can provide learners with an enjoyable gaming experience as well as enhancing their language learning experience. The ...

research-article
Towards an AI-driven talking avatar in virtual reality for investigative interviews of children

Artificial intelligence (AI) and gaming systems have advanced to the stage where the current models and technologies can be used to address real-world problems. The development of such systems comes with different challenges, e.g., most of them related ...

research-article
The impact of network and social context on quality of experience for competitive multiplayer virtual reality games

With market trends showing an increased move towards multi-player gaming scenarios, key research challenges include evaluating the impact of various factors on player Quality of Experience (QoE). Further moves towards increased use of immersive media ...

research-article
Synchronization in games sound: an audiovisual study on player experience and performance

The asynchronous perception is one of the critical factors in the game experience. It includes temporal asynchrony in the game elements and interaction. The aesthetic coherence is also a part of the synchronous perception. There are emerging studies on ...

Contributors
  • Worcester Polytechnic Institute
  • Kristiania University College
Please enable JavaScript to view thecomments powered by Disqus.

Recommendations

Acceptance Rates

Overall Acceptance Rate 4 of 7 submissions, 57%
YearSubmittedAcceptedRate
GameSys '217457%
Overall7457%