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Sense of Embodiment Inducement for People with Reduced Lower-body Mobility and Sensations with Partial-Visuomotor Stimulation

Published: 25 July 2022 Publication History

Abstract

To induce the Sense of Embodiment (SoE) on the virtual 3D avatar during a Virtual Reality (VR) walking scenario, VR interfaces have employed the visuotactile or visuomotor approaches. However, people with reduced lower-body mobility and sensation (PRLMS) who are incapable of feeling or moving their legs would find this task extremely challenging. Here, we propose an upper-body motion tracking-based partial-visuomotor technique to induce SoE and positive feedback for PRLMS patients. We design partial-visuomotor stimulation consisting of two distinctive inputs (Button Control & Upper Motion tracking) and outputs (wheelchair motion & Gait Motion). The preliminary user study was conducted to explore subjective preference with qualitative feedback. From the qualitative study result, we observed the positive response on the partial-visuomotor regarding SoE in the asynchronous VR experience for PRLMS.

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References

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Alberto Cannavo, Davide Calandra, F. Gabriele Prattico, Valentina Gatteschi, and Fabrizio Lamberti. 2021. An Evaluation Testbed for Locomotion in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics 27, 3 (Mar 2021), 1871–1889. https://doi.org/10.1109/tvcg.2020.3032440
[2]
Konstantina Kilteni, Raphaela Groten, and Mel Slater. 2012. The sense of embodiment in virtual reality. Presence: Teleoperators and Virtual Environments 21, 4(2012), 373–387.
[3]
Elena Kokkinara and Mel Slater. 2014. Measuring the effects through time of the influence of visuomotor and visuotactile synchronous stimulation on a virtual body ownership illusion. Perception 43, 1 (2014), 43–58.
[4]
Morgan McCullough, Hong Xu, Joel Michelson, Matthew Jackoski, Wyatt Pease, William Cobb, William Kalescky, Joshua Ladd, and Betsy Williams. 2015. Myo Arm: Swinging to Explore a VE. In Proceedings of the ACM SIGGRAPH Symposium on Applied Perception (Tübingen, Germany) (SAP ’15). Association for Computing Machinery, New York, NY, USA, 107–113. https://doi.org/10.1145/2804408.2804416
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Yun Suen Pai and Kai Kunze. 2017. Armswing: Using Arm Swings for Accessible and Immersive Navigation in AR/VR Spaces. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (Stuttgart, Germany) (MUM ’17). Association for Computing Machinery, New York, NY, USA, 189–198. https://doi.org/10.1145/3152832.3152864
[6]
Preston Tunnell Wilson, William Kalescky, Ansel MacLaughlin, and Betsy Williams. 2016. VR Locomotion: Walking > Walking in Place > Arm Swinging. In Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1 (Zhuhai, China) (VRCAI ’16). Association for Computing Machinery, New York, NY, USA, 243–249. https://doi.org/10.1145/3013971.3014010

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cover image ACM Conferences
SIGGRAPH '22: ACM SIGGRAPH 2022 Emerging Technologies
July 2022
23 pages
ISBN:9781450393638
DOI:10.1145/3532721
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 25 July 2022

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