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Extended Reality: Meeting the Promise of Real-time High Fidelity Learning Environments

Published: 28 September 2022 Publication History

Abstract

An emerging class of MobileHCI applications demand high-fidelity 3D rendering of everything from accurate geo-spatial information to real-time dynamic data sources. This requires a rethinking of interfaces for everything from visualizing crowd-sourced mapping applications to highly realistic, real-time simulation environments. Whether these applications are running on sophisticated head-mounted mobile devices or commodity phones, these generated environments need to take advantage of spatial cues, and need to deliver uninterrupted immersive user experiences in extended reality (XR).
This workshop will focus on this emerging class of applications and HCI challenges in mobile applications involving rich interactive XR assets. Topics include but are not limited to:

References

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Wendy K Adams, Archie Paulson, and Carl E Wieman. 2008. What levels of guidance promote engaged exploration with interactive simulations?. In AIP conference proceedings, Vol. 1064. American Institute of Physics, 59–62.
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James Birt, Zane Stromberga, Michael Cowling, and Christian Moro. 2018. Mobile mixed reality for experiential learning and simulation in medical and health sciences education. Information 9, 2 (2018), 31.
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A Dengel, MZ Iqbal, S Grafe, and E Mangina. 2022. A Review on Augmented Reality Authoring Toolkits for Education. Front. Virtual Real. 3: 798032.
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Xiaotong Du, Willow Yao, and Sunyoung Kim. 2021. Lessons Learned from Supporting Low-Income Older Adults to Use a Tablet PC in the Age of Digital Divide. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3447527.3474860
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Leslie Jarmon, Tomoko Traphagan, Michael Mayrath, and Avani Trivedi. 2009. Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life. Computers & Education 53, 1 (2009), 169–182.
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Sunyoung Kim, Krzysztof Z. Gajos, Michael Muller, and Barbara J. Grosz. 2016. Acceptance of Mobile Technology by Older Adults: A Preliminary Study. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (Florence, Italy) (MobileHCI ’16). Association for Computing Machinery, New York, NY, USA, 147–157. https://doi.org/10.1145/2935334.2935380
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Dieter Mueller and José Martins Ferreira. 2003. MARVEL: A mixed-reality learning environment for vocational training in mechatronics. In Proceedings of the Technology Enhanced Learning International Conference (TEL 03).
[8]
Aung Pyae. 2021. Towards Understanding Users’ Engagement and Enjoyment in Immersive Virtual Reality-Based Exercises. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3447527.3474872
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Steven Vi, Tiago Silva da Silva, and Frank Maurer. 2019. User experience guidelines for designing HMD extended reality applications. In IFIP Conference on Human-Computer Interaction. Springer, 319–341.
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Maheshya Weerasinghe. 2021. Instructional Guidance in Extended Reality for Learning. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3447527.3474866

Cited By

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  • (2024)Challenges and Opportunities of LLM-Based Synthetic Personae and Data in HCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3636293(1-5)Online publication date: 11-May-2024

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Published In

cover image ACM Conferences
MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services
September 2022
124 pages
ISBN:9781450393416
DOI:10.1145/3528575
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 September 2022

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  1. extended reality
  2. mobile environments

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  • Extended-abstract
  • Research
  • Refereed limited

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MobileHCI '22
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Overall Acceptance Rate 202 of 906 submissions, 22%

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  • (2024)Challenges and Opportunities of LLM-Based Synthetic Personae and Data in HCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3636293(1-5)Online publication date: 11-May-2024

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